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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Reaver RVR
Designer:           Looter
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,216,667 C-Bills
Battle Value:       2,266

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Ultra AC/20s
    2 Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed in clan blood spirit territory as a cheap all big gun defensive platform this
    gigantic armored cannon turret on legs was spread throughout the remaining clans on the
    homeworlds through trials of possession as the spirits lost one trial after another.  Their
    anger at this has caused them to become violently insular over recent months.

Capabilities:
    Designed to be cheap and damaging at medium to long range this assualt mech is slower than
    nearly any other mech of its class.  Lacking even the ability to run as fast as most mechs
    can walk it is mainly a secondline mech for urban defense while faster units manuver to pin
    the enemy units against the anvil that this mech is used as.

Deployment:
    Clan Blood Spirit has lost 3 trials of possesion for this mech design.  One to the Star
    Adders their most hated enemies, one to Clan Cloud Cobra, and one to Ice Hellion.  All three
    were bitterly contested and further embittered the clan to its fellows.
    
    
    
    There are rumors of a version of this mech with some energy armament to replace the
    autocannons but only among Star adder designs and none has yet been seen.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             37       
    Center Torso (rear):                               9       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21            36/37     

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Ultra AC/20                                               RT                8         12.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
Ultra AC/20                                               LT                8         12.00             
Gauss Rifle                                               RA                6         12.00             
Ultra AC/20 (Ammo 20)                                     RA                4          4.00             
Gauss Rifle                                               LA                6         12.00             
Ultra AC/20 (Ammo 20)                                     LA                4          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 7 / (M) 7 / (L) 3,  OV: 2
Armor (A): 9,  Structure (S): 8
Specials: CASE