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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Light Trainer LT M-433
Designer:           Steel-Scorpion
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,028,940 C-Bills
Battle Value:       349

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 5
    1 SRM 2
    1 Small Laser
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Developed as a Standard Urban Trainer Mech, it serves as a Cheap and Reliable Trainer for
    new Recruits.

Capabilities:
    Though Long, Short, and Close Quarters Combat capable, this Slow trainer was Designed to
    teach its pilots Tactics at speeds that Assault mechs move.
    
    
    
    The Trainer can shut down, turn off equipment and weapons with telemetry from HQ, simulating
    a wide variety of combat conditions. Though the mech can be set up to support other Front
    line units, its it not intended for anything other than training.

Deployment:
    This Trainer Mech is deployed for frontline combat only as a Last Resort.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   69                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              9       
    Center Torso (rear):                               3       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
LRM 5                                                     CT                1          2.00             
SRM 2                                                     CT                1          1.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
SRM 2 (Ammo 50)                                           LT                1          1.00             
2 Machine Guns                                            RA                2          1.00             
2 Machine Guns                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 1 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: IF0*