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Design Overview
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                 BattleMech Technical Readout

Name/Model:         King Crab KGC-000-2
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         9,890,000 C-Bills
Battle Value:       2,108

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Autocannon/20
    2 PPCs
    1 Large Laser
    1 LRM 10
    1 Rocket Launcher 10
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    The King Crab carries 19 tons of standard armor, an improvement over the Star League machine
    which carried only 16 tons of expensive composite armor.  Its secondary weapons systems are
    the long-range missile launchers in the left torso and the large laser in the right, but its
    primary weapons are in its huge, handless arms.  In the left arm is a Deathgiver autocannon,
    among the most potent weapons ever created. The right arm, however, carries a pairing of
    particle cannon, greatly increasing the 'mechs effective range, and allowing it a primary
    system that does not rely on ammunition.
    
    Opponents of most slow but dangerous 'Mechs try to keep their distance while attempting
    to pick away at the armor.  The King Crab's Holly long-range missile system and Lord's Light
    particle cannons makes that possibility, at best, dangerous.  When the missiles finally run
    out, the King Crab can still blast away with its huge Exostar laser.  The only proven way to
    destroy the 'Mech is by outnumbering it, preferably with heavy or assault 'Mechs.  The King
    Crab will still wreak plenty of havoc before it goes down.
    
    This version of the King Crab avoids several of the pitfalls common to other variants.
    The primary weapons of most King Crabs are ammunition-based, requiring that the vehicle
    either resupply in the field, or try to withdraw once its' ammunition runs out, both risky
    maneuvers. Opposing pilots often pounce when a King Crab's autocannon fall silent, and many
    King Crabs are destroyed while trying to leave the field. With the 000-2's energy-based
    loadout, however, pilot survivability and lethality are expected to increase by almost 60%.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             41       
    Center Torso (rear):                              18       
    R/L Torso:                         21             29       
    R/L Torso (rear):                                 13       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               RT                2          5.00             
Rocket Launcher 10                                        RT                1          0.50             
Autocannon/20 (Ammo 10)                                   LT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
2 PPCs                                                    RA                6         14.00             
Autocannon/20                                           LA/LT               10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 3,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: AC2/2/-, CASE, IF1