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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Riot mech rim-02a
Designer:           parafighter
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,137,200 C-Bills
Battle Value:       401

Chassis:              Standard
Power Plant:          80 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Large Laser
    2 Flamers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Riot mech was designed for riot control. The mech was easy to repair and could be easily
    modified. It appears similar to the Clan's Cougar though it was built first. It is an
    improved version of rim-01a

Capabilities:
    The machine guns were mounted in boxes on either side of the mech. These boxes acted as
    arms. The large laser was use to destroy vehicles at a distance. The Riot mech never leaves
    the city.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     80 Fusion                  2.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   54                     3.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       6              7       
    Center Torso (rear):                               5       
    R/L Torso:                          5              6       
    R/L Torso (rear):                                  4       
    R/L Arm:                            3              2       
    R/L Leg:                            4              7       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               CT                2          5.00             
Flamer                                                    RT                1          1.00             
Flamer                                                    LT                1          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Machine Gun                                               RA                1          0.50             
Machine Gun                                               LA                1          0.50             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: