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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lineholder "Ultimate" KW1-LH9
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,884,567 C-Bills
Battle Value:       1,477

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 ER PPC
    4 Medium Lasers
    2 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    
    After the failure of the KW1-LH8 which went against every
    
    principal of the original Lineholder, Kressly went back to the
    
    drawing board to re-evaluate its classic. While the LH8 feature
    
    cutting edge House Davion technologies in the form of a Myrdon
    
    Tornado rotary cannon and a Blazefire "Sweetshot" ER large laser and
    
    was impressive on paper, in practise it was a terrible failure. The
    
    mech was much harder to produce and lack the versatilty of the
    
    original and was even less armored even with all the lightened
    
    construction techniques and armor.
    
    
    
    In short it was doomed.
    
    
    
    Kressly thus doved back to its previous blueprints and decided to
    
    combine all the elements of its original, LH3 and LH8 variants to
    
    produce the "Ultimate" Lineholder.
    
    

Capabilities:
    One major thing that Kressly Warworks wanted for the "Ultimate"
    
    Lineholder was to be the ease of construction, hence complicated
    
    construction techniques like Endo-Steel and Ferro Fibrous Armor had
    
    to be done away with. Thus the LH9 will be no different from the
    
    original LH2 that walked off their factories almost 5 years ago,
    
    however it retained the LH8 double heatsink upgrade.
    
    The second most important reason for the simplicity of
    
    construction is that since Kressly Warworks has already thrown their
    
    lot in with Prince Victor Davion (secretly). Victor has barely
    
    declared the War 8 months ago and would require machines that can be
    
    bought cheaply yet still reliable and easily maintained until he
    
    amasses his loyalist forces.
    
    As for the weapon upgrades, Kressly retained the tried and true
    
    dual Longfire LRM5s and the quad of Intek medium lasers, however the
    
    left arm "SweetShot"  Extended Range Large Laser has being removed
    
    and a new Johnson "High Speed" Extended Range PPC which provided a
    
    marked increase in lethality and range over the ERLarge laser. This
    
    was possible due to the use of the double heatsinks which freed up
    
    alot more room in the Lineholder. The  LH9 also feature an additional
    
    DHS in the engine to allow the LH9 fire its ERPPC and LRMs while
    
    running, giving it the ability to rain ordance while on the
    
    move.
    
    The mech's protection doesn't disappoint either featuring an
    
    additional ton of armor over the original giving it at least 90%
    
    protection. However, the magic and selling point of the LH9 is that
    
    it is still under 5 million C-bills, a serious boon for any militia
    
    and of course, any cash strapped Victor Davion loyalist in the
    
    Draconis March.

Deployment:
    
    Currently aggressively marketed to most Chaos March Powers in its
    
    LH10 form with only a regular PPC, the LH9 is currently secretly
    
    filling the ranks of the men and women who answered to Victor
    
    Davion's call to oust Katherine Steiner.
    
    But whatever is the end result of the Fedcom Civil War or the general
    
    chaos of the Chaos March , Kressly Warworks is determined to carve
    
    another share in the market for itself once again.
    
    

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5 (Ammo 24)                                           RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
2 Medium Lasers                                           LT                2          2.00             
2 LRM 5s                                                  RA                2          4.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF1