Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Kraken II
Designer:           Knightrunner
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         28,863,333 C-Bills
Battle Value:       2,063

Chassis:              Standard
Power Plant:          400 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    30 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Ultra AC/20
    1 Heavy Large Laser
    3 LRM 5 w/ Artemis IV FCS
    1 SRM 4 w/ Artemis IV FCS
    2 Small Pulse Lasers
    2 Anti-Personnel Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally built as a training excersise for Wolf Clan techs ; this mech was built from a
    salvaged King Crab and Gargoyle and designed to teach techs to avoid common repodding
    mistakes.  An overconfident mechwarrior used the prototype in an honor duel as an insult to
    his opponent and, much to everyone's surprise, was victorious.  It has since been used for
    advanced training purposes, where it's deficiencies force trainees to hone their skills
    quickly.

Capabilities:
    This mech has seen trial combat several times, and has often been successful despite it's
    handicaps.  In the hands of the inexperienced it performs miserably; only the most skilled
    trainees dare request assignment to this unusual design.  When used with care, the firepower
    is overwhelming, but the warrior must use utmost caution to avoid disaster.

Deployment:
    The single existing mech is used as an advanced trainer for Wolf Clan.  Winning a trial
    while piloting it is considered a special honor- one mechwarrior was promoted to Star
    Commander for defeating a single assault with this quirky design.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 1                                               
Heat Sinks (Single):                            22                    12.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    12.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             30       
    Center Torso (rear):                               7       
    R/L Torso:                         21             28       
    R/L Torso (rear):                                  5       
    R/L Arm:                           17             34       
    R/L Leg:                           21             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
LRM 5 w/ Artemis IV FCS                                   RT                1          1.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          1.00             
Heavy Large Laser                                         RA                3          4.00             
LRM 5 w/ Artemis IV FCS                                   RA                1          1.00             
Ultra AC/20 (Ammo 5)                                      RA                1          1.00             
LRM 5 w/ Artemis IV FCS                                   LA                1          1.00             
Ultra AC/20                                             LA/LT               8         12.00             
Anti-Personnel Pod                                        RL                1          0.50             
Small Pulse Laser                                       RL (R)              1          1.00             
Anti-Personnel Pod                                        LL                1          0.50             
Small Pulse Laser                                       LL (R)              1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/2"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 3
Armor (A): 8,  Structure (S): 5
Specials: CASE, IF1, JMPW1, REAR1/1/-