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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Greyhound GRY-H-3
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Quad BattleMech
Era/Year:           Star League / 2591
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,517,200 C-Bills
Battle Value:       394

Chassis:              Standard
Power Plant:          160 Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Medium Laser
    1 SRM 2
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Designed as a recon 'mech specializing in rough and broken terrain, the Greyhound entered
    service late in the 2500s, often replacing the Locust on planets that had limiting terrain
    such as forests and mountains.

Capabilities:
    The Greyhound is incredibly fast, at the expense of jump capability. Though many cite its'
    lack of jump capability as too restricting in the terrain it was supposedly designed to
    operate in, the Greyhound was designed with high-powered, hydraulic climbing claws on the
    "toes" of the 'mech, allowing it to slowly climb many near-vertical surfaces. As a safety
    feature to aid in climbing, each foot has a small video camera mounted on it. Savvy pilots
    have developed a trick known as "toe-peeking", whereby a pilot will stop at a corner and
    stick a foot out to look around.
    
    
    
    Offensively, the Greyhound stacks up well against most of its counterparts, mounting a Holly
    missile system and Chiscomp 39 laser as the primary weapons, with a single Mydron Minigun as
    anti-infantry backup.
    
    
    
    Defensively however, the Greyhound is merely average for a light 'mech, relying on speed
    instead of armor for protection.
    
    
    
    Most pilots enjoy Greyhound duty, as the 'mech is quite easy to handle, and runs
    exceptionally cool.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   48                     3.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6              6       
    Center Torso (rear):                               2       
    R/L Torso:                          5              4       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      4              5       
    R/L Rear Leg:                       4              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
SRM 2 (Ammo 50)                                           CT                1          1.00             
SRM 2                                                     RT                1          1.00             
Medium Laser                                              LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: