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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Light Hawk LGT-4H
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,215,957 C-Bills
Battle Value:       1,457

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 PPC
    2 Medium Pulse Lasers
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to compliment the versatile Shadow Hawk, the Light Hawk focuses on endurance and
    staying power. Built from existing Shadow Hawk parts, the Light Hawk looks almost exactly
    like its more popular brother. Thanks to the existing supply of compatable parts, the Light
    Hawk has stood against the ravages of time surprisingly well.
    
    
    
    After having recieved a substantial number of old-style 'mechs from their deal with Comstar,
    House Kurita initiated a program to update and produce these machines. One product of the
    program was an upgraded Light Hawk, the 4H.

Capabilities:
    The new Light Hawk has seen some grand changes in its' weapon loadout. The old Nightwind
    laser has been removed in favor of a Lord's Light Particle Beam Weapon, increasing the
    'mechs damage potential and range. The original Martell lasers have been replaced by a pair
    of Victory Heartbeat pulse lasers, drastically increasing the Light Hawk's close-in damage
    capability. The original Holly LRM system has been left intact, retaining the 'mechs
    long-range sting.
    
    
    
    The design teams at New Samarkand did not neglect the 'mechs other systems, however. A new
    set of Pitban LFT-50 jump jets has been included, increasing the 'mechs jumping range to 150
    meters. The 'mechs heat dissipation system and armor have been upgraded with new technology
    as well, utilizing "Freezer" heat sinks and New Samarkand Royal ferro-fibrous material,
    respectively.

Deployment:
    Though not quite as popular as its brother, the Light Hawk is very widespread. It can be
    found wherever the Shadow Hawk is deployed, often in the same lances.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                              10       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  8       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
LRM 5 (Ammo 24)                                           CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
PPC                                                       LT                3          7.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: IF0*