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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ogre 2X
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,148,000 C-Bills
Battle Value:       2,259

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 PPC
    1 ER Large Laser
    1 LRM 15 w/ Artemis IV FCS
    2 Medium Pulse Lasers
    4 Medium Lasers
    2 Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Ogre is, quite literally, the scariest-looking 'mech ever devised. When originally
    designed in 3046, the Ogre was just another assault 'mech designed around recovered
    technology, namely the extended-range and pulse laser systems. However, as the project
    continued, the Ogre's design team grew increasingly dissatisfied with how the Ogre was
    turning out. They wanted to create something memorable, something that had never been done
    before. In 3049, they completely scrapped their work, and started from scratch. What evolved
    during the next few years was remarkable.
    
    
    
    Standing an unheard of 15 meters tall, the Ogre dwarfs other 'mechs, even the mighty Atlas,
    in its' stature. This giant frame gives the 'mech a truly stunning amount of room to use
    inside, allowing components to be carried with space left over, and thereby reducing the
    chance of a critical hit on sensitive systems.
    
    
    
    To augment the fear caused by the 'mechs sheer size, part of the design team was tasked with
    creating a visage for the 'mech, one that was "nightmare inducing" in its fearsomeness. To
    do this, the design team looked to the quintessential "scary face", the Atlas. The Ogre has
    a much more pronounced recession of the "eyes", along with more exaggerated "teeth". The
    sensor package was relocated from the side of the head to a pair of pods on the forehead,
    giving the look of vestigial "horns". As an extra touch, the designers placed a button
    inside the cockpit, allowing the pilot to activate or deactivate several red lights placed
    around the "eyes", giving the Ogre a truly demonic appearance when seen at night.

Capabilities:
    The Ogre is just as capable of spreading death and destruction as its' appearance suggests.
    The impressive long-range firepower, provided by a Hellion-a III Large Laser, a Chaulk Model
    25 PPC, and a Valiant Arbalest LRM system, pales in comparison to the close-in weaponry. Six
    Medium Lasers, two of which are Pulse lasers, allow the Ogre to savage any 'mech unlucky
    enough to get close. Adding injury to injury, is a pair of Valiant Javelin missile
    launchers.
    
    
    
    The weapons and armor are only part of what makes the Ogre so effective on the battlefield.
    The other part is the suite of electronics it carries. The new Daemon Mk VII battle computer
    is what gives the 'mech its' devastating accuracy, even allowing the Ogre to pick apart
    enemy machines by targeting specific points on their bodies. No less impressive is the
    specially-designed OgreEars communication system, which not only allows the Ogre pilot to
    scan for and intercept enemy transmissions, but allows him to jam them within a radius of
    almost a mile. The BansheeScreamer module on the back of the head even allows the Ogre to
    transmit through enemy jamming, and communicate with ships or sattelites in orbit around the
    planet.

Deployment:
    Currently, only one Ogre exists: the prototype undergoing field trials on New Avalon. With
    the growing tensions manifesting on that planet, it is unknown how long this 'mech will be
    able to continue simple field tests, before it might be conscripted into one army or
    another.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              18       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                            CT (R)              1          1.00             
Medium Laser                                              CT                1          1.00             
LRM 15 w/ Artemis IV FCS                                  RT                3          7.00             
Medium Laser                                              RT                1          1.00             
Medium Pulse Laser                                        RT                1          2.00             
Targeting Computer                                        RT                5          5.00             
CASE                                                      LT                1          0.50             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Medium Laser                                              LT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
PPC                                                       RA                3          7.00             
ER Large Laser                                            LA                2          5.00             
Streak SRM 2                                              RL                1          1.50             
Streak SRM 2                                              LL                1          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF1, REAR1/1/-