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                 BattleMech Technical Readout

Name/Model:         Dark Helmet DH-L
Designer:           Erenon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3033
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,078,700 C-Bills
Battle Value:       760

Chassis:              Standard
Power Plant:          120 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Once a lowly Urbanmech pilot in the Capellan Reserves, Nick Roranis, was inspired by an
    ancient movie, Space Balls, to modify his Mech to look like the lead villain.
    
    
    
    Using an engine from an aging Wasp and parts from two salvaged mechs, Roranis set his
    personal technician the task of turning his Mech into an avatar of the great Dark Helmet.

Capabilities:
    Replacing the old Vlar 60 engine allowed Roranis to boost the speed of his Urbanmech to
    about two times. Additional jump jets salvaged from the Wasp were also added.
    
    
    
    The old AC/10 was also stripped out and replaced by a Large Laser, giving Roranis a weapon
    with similar range, slightly lower firepower and no headaches.
    
    
    
    The popgun small laser was also replaced by a pair of exostar medium lasers while additional
    armour was added to make the old trashcan look like a walking helmet.

Deployment:
    Roranis continues to pilot the Dark Helmet in the Capellan Reserves ad now leads his own
    lance of Urbanmechs. However, he has never been able to achieve much due to the incompetence
    of his lance mates.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               5       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Large Laser                                               RA                2          5.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: ENE