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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Besieger BES-2E
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3026
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,191,923 C-Bills
Battle Value:       1,106

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/5
    4 Medium Lasers
    2 Small Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Designed as an inexpensive barrage vehicle, the Besieger is very popular among
    
    poorer governments and mercenary groups. Unfortunately the original production model, the
    2D, had several dangerous design flaws, most notably a vulnerable ammunition bay.

Capabilities:
    The Besieger has had a firepower upgrade in addition to having its' design flaws corrected.
    
    
    
    The twin Armstrong Miniguns have been replaced with a pair of Hessen IX Small Lasers, and
    the ammo replaced with additional heat sinks.
    
    
    
    The core of the 'mechs firepower, the Armstrong J11 Autocannon, has had its' ammunition
    capacity reduced, limiting the 'mech to 40 10-shot bursts. The extra space has also been
    used to add more heat sinks.
    
    
    
    The rest of the 'mechs weapon array is intact, with four Hellion Spitfire Medium Lasers and
    a single Zippo Flamer.

Deployment:
    The Besieger has become a favorite among fire support lances. Its huge ammunition capacity,
    thick armor and close-in weaponry ensure its survival on the battlefield, and its low cost
    and easy mass-production has made it a very common machine in the periphery. The new version
    is just as successful, even more so with mercenary units looking for a durable support
    'mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             24       
    Center Torso (rear):                              11       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  8       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Autocannon/5                                              RT                4          8.00             
Autocannon/5 (Ammo 40)                                    LT                2          2.00             
Medium Laser                                              RA                1          1.00             
2 Small Lasers                                            RA                2          1.00             
Flamer                                                    LA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: