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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Atlas AS7-Z
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,491,000 C-Bills
Battle Value:       2,462

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 Streak SRM 6s
    4 Medium Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A new variant of the Atlas to roll out from Kressly Warworks
    
    This is Kressly's first attempt in remaking the King of Pain. Initially plans were called to
    build the variant using the Draconis Combine AS7-K but prohibitive cost prevent such
    implementation, so Kressly settled for using the timeless AS7-D as the base for the new
    variant.
    
    
    
    The original AS7-D is the premier IS assault mech of choice.
    
    Incredibly thick armor and backed with 2 very large weapons and an array of backup weapons
    plus the Death's Head image made the mech to  be feared by all pilots across the
    Innersphere. However the Clan invasion proved that Death's Head is no longer the
    invulnerable machine it was. Clans with their longer range weaponary can often pick the
    Death's Head to pieces. The Draconis AS7-K rectified the long ranged weakness somewhat but
    the use of a vulnerable XL engine effectively halved the Atlas's life span. Plus the AS7-K
    generates too much heat to be efficient.
    
    
    
    Kressly engineers will now have their hands' full. They need a mech that can engage
    at the ranges the Clans normally do, while still maintaining strong close range firepower
    and rugged protection of the original Atlas.

Capabilities:
    The first major upgrade is the use of Endo-Steel and Double
    
    heatsink technology. No easy feat considering the Atlas being worked on is said to date back
    to the Starleague which meant that many parts  are old and hard to service.
    
    
    
    Kressly's techs literally went through  the meat grinder for 3 weeks in order to modify the
    engine and the internal structure. The refit however flopped and in the end thus Kressly
    spent another 5 months trying to replicate the old AS7-D they had failed to upgrade. Their
    hard work bore fruit and they new AS7-Z stood proudly and tall, ready for the task at hand.
    
    
    
    Kressly naturally retained the Doombud LRM-20 missile rack located at the left torso.
    The LRM-20 has always being the powerful long range punch on the Atlas and Stormwind saw no
    reason to remove it, however the LRM-20 now has a few brilliant tweaks. Mounted with the
    Doombud is a powerful Artemis IV fire control system. The Artemis IV allows the pilot to
    land more accurate salvos and thus indirectly conserving ammunition. Another important
    upgrade is the addition of a CASE, which help safely contain the ammunition in this war
    machine. 360 missiles supply the Doombud which gives the pilot 18 reloads and will certainly
    help ensure the Atlas remains a threat at long range.
    
    
    
    A new addition to the long range arsenal is a brand new
    
    Blackwell Fury Gauss Rifle that rest at the right torso where the old Mechhunter Class 20
    autocannon should be. Supplied with 3 tons of ammo and being CASE protected as well, the
    Fury has the potential to rip off an entire mech's head with a single slug. Coupled with the
    Doombud, the AS7-Z has a one two punch against mechs of lighter tonnage while still capable
    of ravaging heavies and assaults at long range.
    
    
    
    Purists might be disappointed by the loss of the old AC 20
    
    but Kressly was quick to rectify the short range armament. The 4  Hellion V medium remain
    but are now bolstered by a pair of Harpoon 6-S Streak SRM-6 missiles packs. Supplied with a
    ton of ammo each, Stormwind hopes that the new Streak 6s help mitigate the loss of the old
    20. Although its true that the paired Streaks cannot create the  large gaping hole possible
    with the Mechhunter but at least every single missile hits which is a important factor
    itself. This also makes fighting fast moving mechs with close ranged weapons less
    aggravating for the Atlas mechwarrior.
    
    
    
    A single flamer in the centre torso rounds out the weapon array serving as an
    anti-infantry measure. Traditionally, infantry
    
    can be one of the Atlas greatest enemies due to its lack of
    
    anti-personal weapons but now with a flamer that spouts huge flames around the Atlas,
    infantry will be much less inclined to close on to the great beast. Not%

Deployment:
    Currently in production, the AS7-Z is only offered as to customers who placed a special
    request. Building this Atlas takes alot of time and resources for the small corporation and
    its unlikely that Kressly Warworks can mass produce them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Flamer                                                    CT                1          1.00             
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Streak SRM 6                                              RA                2          4.50             
Medium Laser                                              LA                1          1.00             
Streak SRM 6                                              LA                2          4.50             
Gauss Rifle (Ammo 8)                                      RL                1          1.00             
Gauss Rifle (Ammo 8)                                      LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 7 / (L) 4,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF1