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                 BattleMech Technical Readout

Name/Model:         Dark Locust D-LCT-1A
Designer:           Karl Hendricks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,477,800 C-Bills
Battle Value:       432

Chassis:              Endo Steel
Power Plant:          60 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Medium Pulse Laser
    2 Rocket Launcher 15s
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    THis is a Comstar attempt to recreate the venerable Locust as a city garrison unit.It has
    been slowed down and given clsoe range power for city confines.

Capabilities:
    This is slow for a 20-ton mech, but it has Jjs to augment its weapory consisting of a pair
    of small lasers, a medium Pulse Laser and  a pair of Rocket Lancher 15s.

Deployment:
    The only full lance is deployed on Solaris VII to act as a quick response unit, and Comstar
    plans to deploy a reinforced lance to evey major city in its domian by 3070.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       60 XL                    1.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   69                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              9       
    Center Torso (rear):                               3       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium Pulse Laser                                        CT                1          2.00             
ER Small Laser                                            RA                1          0.50             
Rocket Launcher 15                                        RA                2          1.00             
ER Small Laser                                            LA                1          0.50             
Rocket Launcher 15                                        LA                2          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

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Alpha Strike Statistics                                             
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Point Value (PV): 13
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE