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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Light Hawk LGT-2A
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2553
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,489,007 C-Bills
Battle Value:       1,302

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 Medium Lasers
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to compliment the versatile Shadow Hawk, the Light Hawk focuses on endurance and
    staying power. Built from existing Shadow Hawk parts, the Light Hawk looks almost exactly
    like its more popular brother. Thanks to the existing supply of compatable parts, the Light
    Hawk has stood against the ravages of time surprisingly well.

Capabilities:
    Where the Shadow Hawk mounted primarily mounts ammunition-based weapons, the Light Hawk
    houses an array of lasers.
    
    
    
    Replacing the Armstrong J11 Autocannon with the battle-proven Nightwind Large Laser and
    completely omitting the Holly Short Range 2 Missile Rack has saved enough space to mount an
    astonishing 11.5 tons of armor, 2 tons more than what is carried on the Shadow Hawk.
    
    
    
    Enough space was also saved to mount an additional Martell Medium Laser on the 'mechs right
    arm, making a fire-linked pair. Two extra heat sinks were added as well, to help deal with
    the increased heat generation.

Deployment:
    Though not quite as popular as its brother, the Light Hawk is very widespread. It can be
    found wherever the Shadow Hawk is deployed, often in the same lances.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  183                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9            17/18     
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 48)                                           RT                2          2.00             
Large Laser                                               LT                2          5.00             
2 Medium Lasers                                           RA                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF0*, JMPW1