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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Leo LEO-2D
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3023
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,803,680 C-Bills
Battle Value:       886

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Large Laser
    1 Medium Laser
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created to be House Davion's answer to the Kuritan Panther, the Leo packs solid, all-range
    firepower in a very mobile and resilient package.

Capabilities:
    The Leo's main firepower is provided by its Magna MK III Large Laser, a staple of
    power-to-weight efficiency. Capable of scrapping most light 'mechs in just a few salvos, the
    MK III Large Laser is the perfect weapon for a light 'mech hunter-killer like the Leo.
    
    
    
    Comprising the Leo's long-range sting, the Federated 5-Shot Missile System carries
    ammunition enough for a protracted battle, and helps ensure that enemy 'mechs cannot flee
    from engagement simply by having a faster land speed.
    
    
    
    Point defense is covered by the Magna MK II Medium Laser, a proven secondary weapon.

Deployment:
    The first two production runs of the Leo have been assigned primarily to the NAIS Cadet
    Cadres, after prototype testing from the Second Kearny Highlanders. The fourth run is slated
    for distribution to the Capellan march, and the fifth run should be available for general
    sale to periphery states and mercenary units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             15       
    Center Torso (rear):                               7       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Large Laser                                               LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: IF0*