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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Kampfer KAM-18E
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2983
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,572,220 C-Bills
Battle Value:       999

Chassis:              Standard
Power Plant:          270 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Large Laser
    1 Medium Laser
    1 SRM 2
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Appalled at the staggering mortality rate among lighter scout 'mechs during the Second
    Succession War, Davion high command commissioned the design team at General Motors to build
    a new heavy scout, one able to engage enemy 'mechs at various ranges and function for
    extended periods on a high-intensity battlefield. The result, the Kampfer, can only be
    described as...average.

Capabilities:
    The Kampfer is very well protected. Wrapped as it is inside 10 tons of Durallex Medium
    armor, it can take quite a beating and remain operational.
    
    For ranged damage potential, few scouts can mount the power offered by the Cyclops Eye Large
    Laser. The Eye's armored housing gives the Kampfer's arm a decidedly serpentine look,
    although why the designers chose to give it such is still a mystery.
    
    At short range, the Kampfer packs a one-two punch with its Federated 2-Shot Missile System
    and Chiscomp 39 Medium Laser.
    
    As a scout, the Kampfer can also be expected to encounter infantry and other "soft" targets.
    The M100 Machine Gun mounted in the left arm should be provide ample enough power to handle
    these targets.
    
    The 'mechs only decided weakness, aside from its rather uninspired approach to the role it
    performs, is its lack of jump capability.

Deployment:
    So far, the Kampfer has only been deployed into the Capellan March, with mixed results. Some
    pilots enjoy the "jack of all trades" approach, while others decry the lack of a true
    specialty. Because sales to the Federated Suns have been lackluster, General Motors has been
    considering the option of leasing production to the Lyran Commonwealth. The 'mech is already
    available for general sale to mercenary units and periphery powers, although there have been
    few takers as of yet.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               8       
    R/L Torso:                         11             15       
    R/L Torso (rear):                                  7       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100)                                    CT                1          0.50             
SRM 2 (Ammo 50)                                           CT                1          1.00             
SRM 2                                                     RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Large Laser                                               RA                2          5.00             
Machine Gun                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: