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                 BattleMech Technical Readout

Name/Model:         Hyperion KPR-2K97
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2970
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,733,280 C-Bills
Battle Value:       1,171

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/10
    1 LRM 10
    2 Medium Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In the age of the Second Succession War, spare parts and properly trained techs were hard to
    come by, so 'mechs were needed that were able to be deployed for extended periods with a
    minimum of maintenance. The Hyperion is just such a 'mech.

Capabilities:
    Designed around the motto "simpler is better", the Hyperion is a field technicians wet
    dream. Its main weapons are mechanical, avoiding problems related to the aquisition and
    replacement of complex electronic circuitry. The GM Marauder chassis is roomy and, having
    been designed to support a machine 15 tons heavier than the Hyperion, holds up extremely
    well to prolongued wear.
    
    House Davion is the only successor state with the ability to manufacture the Hyperion, as
    the base chassis is produced in the General Motors factory on Davion-controlled Kathil
    
    The Hyperion's armor protection is one of its best features, as it sports more than 11 tons
    of Valiant Lamellor plating, more than some assault 'mechs! This staying power has become a
    hallmark of the Hyperions performance on the battlefield, holding or steadily advancing the
    line while taking withering amounts of punishment.
    
    The Federated Autocannon, the same weapon mounted on the Enforcer, is a proven, reliable
    weapon. Housed inside an armored sleeve on the 'mechs right arm, it is well protected should
    the mechwarrior choose to use it as a club in melee.
    
    The Federated 10-Shot Missile System, mounted in a ring around the left hand, constitutes
    the Hyperion's long-range punch, making an attempt to keep the Hyperion at arms length a
    dicey proposition for any mechwarrior.
    
    The 'mechs lasers give it punishing firepower at close range in both the front arc, covered
    by twin Chiscomp 39 Medium Lasers, and the rear arc, with a pair of Chiscomp 32 Small
    lasers.

Deployment:
    The Hyperion is still widely deployed in the line regiments of the Federated Suns, and it is
    rumored that the Lyran Commonwealth's Coventry Metalworks has made a deal with General
    Motors to lease production for an indefinite period. The 'mechs ease of maintenance has made
    it a favorite among mercenaries and periphery states. There are even reports of Hyperions in
    the service of pirate groups.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                              10       
    R/L Torso:                         14             18       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             18       
    R/L Leg:                           14             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
Medium Laser                                              RT                1          1.00             
Small Laser                                             RT (R)              1          0.50             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Medium Laser                                              LT                1          1.00             
Small Laser                                             LT (R)              1          0.50             
Autocannon/10                                             RA                7         12.00             
LRM 10                                                    LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC1/1/-, IF1, REAR1/-/-