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                 BattleMech Technical Readout

Name/Model:         Infernus INF-1
Designer:           Shadowking
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,296,960 C-Bills
Battle Value:       1,446

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    5 ER Medium Lasers
    2 SRM 2s
    8 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Created by a company named Vector Industries, this 'Mech is designed with but a single
    purpose in mind. Burn, burn, burn. Made in part to be a sort of bigger brother of the
    Firestarter, it was made for those times when something more beefier was required.

Capabilities:
    At almost twice the weight of the smaller FS9, the Infernus carries twice the protection and
    still keeps the same ground speed. With its eight flamers, most anything that it gets near
    will most certainly be set ablaze. And with its dual SRM2's, it can make sure any blaze it
    sets will last a while when it is carrying a load of inferno missile ammo. Its selection of
    five extended-range medium lasers tied to a new model targeting computer, are used to soften
    up its target while it is closing, in order to make use of its flamers.

Deployment:
    Being a highly specialized design, as well as being fairly new still, it has not been
    deployed in any large numbers within any force. However, it has seen a number of sales to
    various corporations and mercenary units.
    
    
    
    Variants
    
    Due to its specialized use, few variants have been made to this design currently. Though
    most normally drop two of the flamers in order to attach either additional armor, lasers, or
    heatsinks. Upon a few customer requests, Triple-Strength-Myomer has also been included
    within a couple models.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             26       
    Center Torso (rear):                               7       
    R/L Torso:                         14             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             12       
    R/L Leg:                           14             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
2 ER Medium Lasers                                        RT                2          2.00             
4 Flamers                                                 RT                4          4.00             
SRM 2                                                     RT                1          1.00             
Targeting Computer                                        RT                2          2.00             
4 Flamers                                                 LT                4          4.00             
SRM 2                                                     LT                1          1.00             
SRM 2 (Ammo 50)                                           LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: HT2/-/-