Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Stormfire SMF-F1
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         8,576,490 C-Bills
Battle Value:       1,815

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    2 SRM 6s
    2 Medium Lasers
    2 LRM 5s
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A relatively low tech assault class Battlemech, the Stormfire is destined to see action
    inside of the Chaos march and the Periphery. Indeed its creators Kressly Warworks were quick
    to ride on the Chaos March need for cheap but effective machines. After their astonishing
    success with the Lineholder which uses almost 3025 era level technologies, the new company
    push foward with the new low tech assault design in a bold gamble.

Capabilities:
    Massing at 95 tons, the Stormfire is a definitive assault mech.  Despite the low top speed,
    18 tons of Kressly Stoneskin 30m gives the Stormfire excellent protection and the Standard
    engine makes the mech far more reliable.
    
    
    
    Stormfire boast 2 Donal PPCs as its main weapons. Although lacking the impressive range of
    the newer ERPPCs, any mech with 2 or more PPCs easily reigns king on the fields of the Chaos
    March and Periphery plus PPCs are alot easier to obtain. A pair of LongFire V missile racks
    enables the Stormfire to lay down withering firepower on more distant enemies as the massive
    mech lumbers foward to engage with the dual PPCs. Enemies that successfully close onto the
    Stormfire will pay dearly.  Stormfire's twin Holly SRM6s will devastate any close in foe and
    the 2 Intek mediums can add on to the powerful shortrange barrage. A single Voelkers 200
    machinegun wraps up the weapon array, serving as an anti-infantry deterrant.
    
    
    
    With such a massive array of firepower, heat is a fairly major issue. The Stormfire will
    have little problems if the weapons are fired at their intended range but an alpha strike
    will still completely overwhelm the 25 tons worth of heatsinks.
    
    
    
    

Deployment:
    Like the Lineholder, the Stormfire is being aggressively marketed to the Chaos March but
    targeted to the minor nobles in the Inner Sphere as well. Orders are modest when compared to
    the Lineholder but its to be expected since its an assault class mech.
    
    
    
    Reports are sketchy but it appears that Stormfires and their pilots are popular among the
    Chaos March minor rulers as their personal bodyguards. Apparently its viewed as a high
    prestige vehicle and are only to be used by the best the Chaos March has to offer.
    
    
    
    Several mercenary units have express interest in the design but so far Kressly Warworks has
    not sold any Stormfires to mercenary units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            25                    15.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              14       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
2 LRM 5s                                                  CT                2          4.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Medium Laser                                              RT                1          1.00             
PPC                                                       RT                3          7.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Medium Laser                                              LT                1          1.00             
PPC                                                       LT                3          7.00             
SRM 6                                                     RA                2          3.00             
SRM 6 (Ammo 15)                                           RA                1          1.00             
SRM 6                                                     LA                2          3.00             
SRM 6 (Ammo 15)                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: IF1, SRM1/1