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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Eternal Spirit Prime
Designer:           Wanallo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,444,775 C-Bills
Battle Value:       2,664

Chassis:              Standard
Power Plant:          285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    5 Large Pulse Lasers
    5 SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Eternal Spirit was produced by Clan Blood Spirit as a response to the Masakari mech used
    regularly by many (including its own) clan forces. The Spirit is heavier and packs an extra
    Large pulse laser than one of the standard Masakari configurations, this is at the expense
    of the Targeting comp but it frees up space for SRM4 systems which help back up the main
    armament.

Capabilities:
    Not intended to go head to head with Front line assault mechs the Spirit is a close range
    brawler designed to support other mechs with devastating effect. Its weapons can rip through
    many other mechs in a single volley and the amazing heat sink ability allows it to fire all
    the Large pulse lasers at once without heat build up.
    
    Its speed is average for its wieght but its armour is enough to shrugg off most mech
    weapons. Range is a serious issue in long range fights highlighting its role as an
    infighter, not a skirmisher

Deployment:
    The Spirits was designed as a figure head for Blood Spirit but it has seen limited use so
    far, some people suggest this is to keep the mechs identity hidden until it is needed most,
    when it will spring upon enemies and melt them where they stand. The mech certainly suprised
    Clan Hells Horses forces in a recent Trial of Possesion.
    
    
    
    Only several Stars of these mechs exist operating deep within Spirit space.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         26 [52]                  16.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             44       
    Center Torso (rear):                              11       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          1.00             
Large Pulse Laser                                         CT                2          6.00             
Large Pulse Laser                                         RT                2          6.00             
SRM 4                                                   RT (R)              1          1.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
SRM 4                                                   LT (R)              1          1.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Large Pulse Laser                                         RA                2          6.00             
2 SRM 4s                                                  RA                2          2.00             
Large Pulse Laser                                         LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 6,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: CASE, REAR1/1/-, SRM2/2