Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Canyon Beast CBST-001a
Designer:           Steel-Scorpion
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Quad BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,420,471 C-Bills
Battle Value:       1,182

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 SRM 6
    1 Autocannon/2
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed in the early 3030's the Canyon Beast wasn't manufactured until 3038, where it
    underwent some testing, and proved to do the Job it was designed for, rough and hard to
    negotiate terrain. The Canyon Beast's legs and foot actuators were designed to handle the
    high stresses of partial footing, mainly due to the claw-toed design, where even partial
    footing is footing. Bipedal Designs failed the tests miserably, quadrupedal design base gave
    the Mech the stability it needed, and the Jump Jets give it access to terrain that would
    cripple other mechs because of treacherous footing.

Capabilities:
    Because of the nature of this Mechs Design, and its Intended use, Pilots enjoy no penalties
    when moving across rough terrain. The Mech may also climb near vertical rough (or maybe
    buildings)surfaces using its claw-toed legs at one elevation level per turn, no weapons fire
    is allowed during this type of movement.
    
    
    
    Once its reached its Perch, this mech Snipes on-comers to soften them up for the rest of the
    lance scattered over the area.

Deployment:
    No data availible. (Try using this on pesky players)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     13             26       
    R/L Rear Leg:                      13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/2                                              CT                1          6.00             
Small Laser                                               CT                1          0.50             
Autocannon/2 (Ammo 45)                                    RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Large Laser                                               LT                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: