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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ripper
Designer:           St. Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,859,660 C-Bills
Battle Value:       1,444

Chassis:              Standard
Power Plant:          140 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    This is a Clan second line machine, intended for seek and destroy missions.

Capabilities:
    At 35 tons, this 'Mech is not the heaviest, but it does pack a considerable punch for a
    light 'Mech.  One downside is its speed.  While not able to catch most light 'Mechs, the
    Ripper has the range to take them down quickly. Another point is the slightly high heat
    problems this 'Mech has.

Deployment:
    Right now the Ripper is serving in Clans Wolf, Diamond Shark, and Ghost Bear.  In the
    Wolves, the 332nd Provisional Garrison has recieved 2 Rippers, and the Ghost Bears have been
    able to procure at least 3 for their 21st Garrison Cluster.  Rumor has it that the Diamond
    Sharks are the original makers, as no other Clans field the Ripper.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     140 Fusion                 5.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER PPC                                                    RT                2          6.00             
ER PPC                                                    LT                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: ENE