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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Leprechaun Prime
Designer:           Wanallo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,043,200 C-Bills
Battle Value:       988

Chassis:              Endo Steel
Power Plant:          180 XL
Walking Speed:        97.2 kph  
Maximum Speed:        151.2 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
    2 SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Leprechaun was designed to be a light and extremely fast scout and light strike mech,
    basically designed to be the clan successor to the locust it does not use omnitech and thus
    is unpopular in most clans.

Capabilities:
    The mech sticks with its namesake with its fast speed and long jump, capable of outsmarting
    many heavier mechs, it is designed to rely on speed to expose enemy flanks and rears,
    potentially breaking apart their lines. It also makes a good scout and hit and fade attacker
    on enemy convoys, however these underhand tactics are what relegate it in clan forces. ts
    major drawback is its very light armour,

Deployment:
    Because it is an early clan design it has only begun to see action within clan forces, many
    were captured in the storehouses on Strauna Mechty and the Kuritans have shown particular
    intrest in the trickster mech. Clan Smoke Jaguar were in the process of making a newer
    Leprechaun which incorporated stealth armour. But after the fighting on Huntress the plans
    were lost.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       180 XL                   3.50                     
    Walking MP:                                 9                                               
    Running MP:                                 14                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   45                     2.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              6       
    Center Torso (rear):                               1       
    R/L Torso:                          5              5       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              5       
    R/L Leg:                            4              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
SRM 2                                                     RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
SRM 2                                                     LT                1          0.50             
SRM 2 (Ammo 50)                                           LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"/16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE