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                 BattleMech Technical Readout

Name/Model:         Lark LRK-1
Designer:           Seraph
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,992,960 C-Bills
Battle Value:       1,252

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 20
    2 SRM 6s
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    What began as a pile of spare parts and salvage ended up to be a valuable member of the merc
    unit Bridger's Brigade. Being a mech short for a mission the unit's commander asked what
    they had in stores. After a discussion with the senior techs, it was decided to take what
    was available and cobble together something that would at least walk onto the field and look
    like it was dangerous. They "mech" that walked out on to the field remotely resembled a
    Quickdraw. However it was just for show and was barely functional. This Lark as it came to
    be known was used on several occasions and was considered a great joke by the unit's
    personnel. However, unbeknownst to the unit's non-tech crews, the techs were hoarding parts
    to make the Lark a real mech. When the Lark stepped out onto the field one time it unleased
    a missle salvo that was fearsome to be the target of.

Capabilities:
    The Lark is a missle support and heavy attack mech. It mounts twin SRM 6'2 and quad medium
    lasers as it's primary armaments. This lethal combination makes this mech dangerous for
    mechs 20 tons heavier. The long range cabality is solely reliant on it's LRM 20 rack. With a
    top speed of 64 kph and no jump capacity this unit is comparable to other units it's size.
    It's armor is thinner than most heavier mechs and some lighter mechs. However the lighter
    mechs that have more armor than the LArk are woefully undergunned to tangle with this mech
    at closr range. The 3 tons of LRM ammo ensure that it can put a hurting on a mech that
    decides to stay out of shorter ranges and the 2 tons of SRM ammo give the Lark some staying
    power in a prolonged fight.

Deployment:
    There has been only one Lark built and it is within the ranks of the mercenary unit
    Bridger's Brigade.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             22       
    Center Torso (rear):                               5       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 20                                                    RT                5         10.00             
LRM 20 (Ammo 18)                                          RT                3          3.00             
2 SRM 6s                                                  LT                4          6.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
2 Medium Lasers                                           RA                2          2.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 2
Armor (A): 6,  Structure (S): 5
Specials: IF1