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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shrike SKE-2D
Designer:           ralgith
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         8,722,040 C-Bills
Battle Value:       1,232

Chassis:              Standard
Power Plant:          315 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 ER Medium Lasers
    4 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The SKE-2D is a long range support variant of the Shrike. Designed to be a mobile support
    platform that can run onto the field, discharge it's complement of missiles, then run off
    the field for resupply to do it again.

Capabilities:
    This support variant of the Shrike is one of the few successful small weight missile mechs.
    Firing up to 12 salvos of 20 missiles then running off the field at high speeds to rearm, it
    then runs back on at top speed to disgorge another payload. With it's above average speed it
    can do this quickly and efficiently, giving near constant fire support to the main battle
    line.

Deployment:
    Thus far only the Davion Guards regiments seem to have deployed this variant of the Shrike.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                       315 XL                  11.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  151                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               7       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             14       
    R/L Leg:                           11             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
CASE                                                      RT                1          0.50             
2 LRM 5s                                                  RT                2          4.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
2 LRM 5s                                                  LT                2          4.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: CASE, IF1, LRM1/1/1