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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Harrower PRIME
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,531,208 C-Bills
Battle Value:       2,513

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER PPC
    1 LRM 20
    1 LB 10-X AC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    By 3054, issues with the Jade Falcon's current front line units were starting to show. New
    designs from the Inner Sphere and other clan designs were making strides, while the
    venerable Summoner and Hellbringer were starting to show their age. Intending to make a
    battlemech that could compete with the Timber Wolf in pod space and armor while retaining
    the characteristic mobility of the Summoner, designers drew on experience gathered during
    the somewhat troubled development of the Night Gyr. Among the primary concerns with the new
    mech was pod space. Desiring a machine with the same performance characteristics as the
    Summoner with the same tonnage, a simple solution was to start using Endosteel for the
    construction. To keep pod space high, fixed jump jets were not included. Taking other design
    cues from the Fire Falcon and Turkina, along with gifted Cauldron Born, the new design would
    noticably different in appearance from the two machines it was designed to replace. With 31
    tons of pod space and ten and a half tons of armor, the Harrower sports 13 integral
    heatsinks. With a top speed of 86 kilometers per hour, the Harrower more than keeps up with
    the designs it's intended to replace, and compliments the slower Night Gyr very well. While
    the Harrower swiftly strikes the foe and holds them in place, the Night Gyr pounds them down
    with overwhelming firepower.

Capabilities:
    In the prime configuration, the Harrower mimics the Summoner. An additional heat sink is
    slotted into the right torso, while the left torso contains an LRM20 with two tons of
    ammunition. An LB-X 10 Autocannon is mounted on the left arm along with two tons of
    ammunition, allowing for the choice of either canister or slug rounds. A clan ER PPC is
    placed in the right arm, while five jump jets are mounted into the center torso and legs.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             20       
    R/L Leg:                           15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
LRM 20                                                    LT                4          5.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
ER PPC                                                    RA                2          6.00             
LB 10-X AC                                                LA                5         10.00             
LB 10-X AC (Ammo 10)                                      LA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LA                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, FLK1/1/1, IF1, LRM1/1/1, OMNI