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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Diablo DBO-3R
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,675,368 C-Bills
Battle Value:       1,314

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Autocannon/20
    1 PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Diablo is a unique heavy design cobbled together by a team of expert technicians in the
    service of Sir Ian Grimm, a noted nobleman mechwarrior hailing from the Free Worlds League.
    The PPC was particularly expensive and difficult to acquire, owing to their scarcity within
    House Marik.  Sir Grimm reportedly acquired his PPC from a mercenary unit which had seen
    action against House Kurita and captured a severely damaged Panther 'mech.

Capabilities:
    The Diablo lives up to its name, carrying a 230mm autocannon and a Lord's Light PPC, two of
    the most feared weapons on the battlefield.  The Diablo also sports a Star League era Dalban
    targeting and tracking system scavenged from a defunct Marauder.  Jump jets allow the
    mechwarrior to use the autocannon to full effect by jumping behind an opponent and tearing
    holes through vulnerable rear armor.  Although the 'mech does not carry enough heat sinks to
    use both of its weapons simultaneously, they are sufficent to allow continual barrage firing
    of either one; particularly useful is the 'mech's ability to utilize it's maximum jump and
    fire its autocannon without any adverse heat effects.  The 'mech's relatively light armor is
    its only liability, but it is hoped the jump jets and unique weapons loadout will compensate
    for any weakness here.

Deployment:
    Only one of these 'mechs exists, and it serves within the ranks of the First Regulan
    Hussars.  Janos Marik, recognizing the potential of this unique 'mech, has made Sir Grimm
    several offers of land and title in an attempt to lure him into the Marik Militia, but Grimm
    remains loyal to the Principality of Regulus.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  159                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             20       
    Center Torso (rear):                               4       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                           10             20       
    R/L Leg:                           15             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
Autocannon/20 (Ammo 15)                                   LT                3          3.00             
2 Jump Jets                                               LT                2          2.00             
PPC                                                       RA                3          7.00             
Autocannon/20                                             LA                10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 5
Specials: AC1/1/-