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                 BattleMech Technical Readout

Name/Model:         Mackie 5S-C (SLDF Mackie) Mackie
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,150,000 C-Bills
Battle Value:       3,217

Chassis:              Endo Steel
Power Plant:          Ford 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield Special Heavy
    2 ExoStar Pinnacle (Clantech) ER PPCs
    1 Series II Ultra AC/20
    2 Diverse Optics Type 27P Medium Pulse Lasers
    1 Shield 3 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Skobel Wave VII Comm
Targeting & Tracking: Series XXX MultiTrack with Advanced Targeting Computer

    Developed by the Terran Hegemony in the 25th century, the Mackie was the first true
    BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been
    developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate
    manifestation of Hegemony military might. The Mackie?s first combat trial was on February 5,
    2439, outside of Yakima, Terra. The pilot, Colonel Charles Kincaid, utterly obliterated his
    test targets, four remote-control Merkava heavy tanks.
    When the Mackie was first built, it epitomized the Terran Hegemony's technological advantage
    over the Great Houses. It was the pinnacle of military technology until 2455, when the plans
    were stolen by agents of the Lyran Commonwealth. Still, the Mackie had such symbolic
    importance to the Terran Hegemony that it remained in production until the start of the
    Amaris Civil War, although it has not been built since then.
    Incredibly, some Mackies survived for almost seven centuries, with some even remaining
    operational. One of them, and the last known operative in 3042 was in the Covington Mech
    Museum on Atreus. The head and partial torso of one was preserved in the Battletech museum
    on Solaris; another, taken from a Rasalhague military museum, was gifted to the Clan Goliath
    Scorpion by Clan Wolf in 3057, and in 3059, another was piloted by Horse Jade Falcon on
    Huntress during a fake duel. It is unknown if the 'Mech, which was on Huntress since the
    Jaguars took possession of it, survived the later attack by Task Force Serpent. Another
    Mackie was in the BattleMech museum in Strana Mechty.

    Sporting upgraded equipment from the now missing Rasalhague museum,  Clan tech makes this
    once and only King of the battle field ready to reclaim it's former crown. Long range
    firepower is now provided by a pair of linked ExoStar Pinnacle ER PPCs in the left arm.
    After a target is beaten down at range a pair of Diverse Optics Type 27P medium pulse lasers
    in the CT allow for more accurate fire at medium to close range. For the killing blow the
    undisputed weapon of fear is a Series II Ultra Class 20 auto cannon takes most of the right
    arm. Supplied by 5 tons of reloads, this is enough to down any other challenger. To aid in
    the lethal application of force the left torso carries a Series XXX MultiTrack targeting
    computer to aid in shot placement. Cooling is helped kept in check by the use of 20 double
    strength heat sinks allowing the most seasoned of warriors the use of this platforms weapons
    at will. In light of the Mackies lack of mobility, a Series II AMS system is mounted in the
    head to assist in missile defense.

    Thought long forgotten by many, the Mackie was the fist successful bipedal war machine of
    man. With the Exodus of the SLDF a great number of these relics were taken in secret. Not
    forgotten by the new bread of warriors many seeking to rebuild the Inner Sphere thought it
    would be proper to wipe the slate clean with what considered antiquated equipment.


Notable MechWarriors:
    Many warriors take to the trials in order to win the honor of fighting in such a machine
    pre-dating the SLDF. The select few that do can be sure to make this returning King's
    presence known to all.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
Anti-Missile System                                       H                 1          0.50             
2 Medium Pulse Lasers                                     CT                2          4.00             
Anti-Missile System (Ammo 24)                             RT                1          1.00             
Ultra AC/20 (Ammo 15)                                     RT                3          3.00             
Targeting Computer                                        LT                6          6.00             
Ultra AC/20                                               RA                8         12.00             
Ultra AC/20 (Ammo 10)                                     RA                2          2.00             
2 ER PPCs                                                 LA                4         12.00             

Alpha Strike Statistics                                             
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: AMS, CASE