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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stilleto STO-6Z
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3083
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         4,978,260 C-Bills
Battle Value:       1,120

Chassis:              Endo Steel
Power Plant:          245 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE
    3 ER Medium Lasers
    2 MRM 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    An advanced but lower tech yet effective design, the origin of the 6Z came from the lack of
    facilities that could produce the advanced systems of the 6X and 6S, namely the Bloodhound
    Active Prove, ECM Suite and even the turrets.
    Thus the 6Z focused on firepower and was marketed as a raider rather than a recon unit. A
    mistake in the eyes of LCAF high command.

    The 6Z model retains the arms and hands of the 6X and 6S while also retaining the Light
    Engine and near max armor allows the design to appear both versatile and tough enough to
    survive without throwing money away.
    Where this model differs is the slight reduction in speed dropping roughly ten percent of
    its speed for a 40% increase in offensive tonnage. This freed tonnage, coupled with a
    reworking of its previous armaments, has given this variant a large increase in firepower.
    In place of the originals two Streak SRM-2s, three ER Medium Lasers provides a roughly 54%
    increase in close range firepower. Despite that large upgrade in both damage and range, the
    biggest difference comes from the replacement of the LRM-5, opting instead for curiously two
    MRM-10s. Besides the obvious increase in firepower, the weapon combination allowed the
    lasers and missiles to complement each other by focusing on a similar range bracket. A feat
    only possible due to a deal that allowed for the purchase and delivery of MRMs.
    Unfortunately this offensive upgrade came at more then just a small reduction of speed. The
    ECM suite was also lost with many Lyran commanders feeling that this robs their units of
    their largest strength, citing that firepower isn't necessary on a mech meant to support
    their already firepower heavy, assault commands.

    Most 6Zs are actually purchased by foreign elements, being mercenaries and to the surprise
    of most, the DCMS.
    Despite the lack of Jump Jets, the speed profile and firepower allowed the 6Z to function
    well with the ever popular Jenner.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                  245 Light Fusion              9.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  116                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
ER Medium Laser                                           H                 1          1.00             
CASE                                                      RT                1          0.50             
MRM 10                                                    RT                2          3.00             
MRM 10 (Ammo 24)                                          RT                1          1.00             
MRM 10                                                    LT                2          3.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE