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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sheppard ((Beer Runners Mech)) SH-1
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,350,000 C-Bills
Battle Value:       1,700

Chassis:              Sheppard Special Endo Steel
Power Plant:          GM Classic II 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Rawlings 55 
    Jump Capacity:    120 meters
Armor:                ProtecTech 8 with CASE
Armament:             
    1 Parti-Kill Heavy Cannon PPC
    1 Lushann Redbeam Large Laser
    2 Guided Technologies 2nd Gen Streak SRM 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Easy Talk 2
Targeting & Tracking: IMB SYS 3740

================================================================================================
Overview:
    As the Federated Commonwealth's Civil war drew to a close pirates soon found the juicy
    targets of the Commonwealth better protected. Knowing that they could not keep up with
    raiding the Commonwealth targets, the pirates soon switched back to the easy pickings of the
    Periphery. After a few quick and easy raids and generally wreaking havoc, the Outworlds
    Alliance decided to do something.
    
    The Outworld Alliance has always had a strong aerospace force, as the citizens believed
    aerospace fighters were cheaper to build and maintain than 'Mech forces. However, after the
    third raid President Avellar could not allow the raids to continue and helped to push
    through the development of a new Mech to be built in the Outworlds Alliance. It was with
    astonishment that ComStar watched as the president's plan was accepted with minimal
    opposition by the Executive and Planetary Parliaments. The 'Mech was dubbed the Shepard as
    it would act like a shepherd protecting the flock.

Capabilities:
    The Shepard was designated to be a strong defensive mech with the ability to take damage.
    Initially slated to only use older technology, but after negotiations with ComStar and the
    Taurian Concordat, the engineers were soon able to get the manufacturing license for Double
    Strength heat sinks and endo-steel chassis.
    
    The primary weapons are produced in the Outworlds Alliance. A Parti-Kill Heavy Cannon PPC
    was used to give the Shepard a strong long range punch that is augmented by a Lushann
    Redburn Large Laser produced also in the Outworlds Alliance. Originally dual Hovertec short
    range 6 packs were slated to be used as the primary short range weapon of the Shepard.
    However after intense negotiations with Guided Technologies, with ComStar support and
    backing, President Avellar was able to secure the production license for the guided
    Technologies 2nd generation streak 6 packs. The streak packs allow the Shepard to operate
    for limited periods of time away from support with three tons of ammo feeding them. In order
    to retain survivability a case system was installed protecting the mech from exploding ammo.
    
    Part of the negotiations with ComStar was for technical support and help in the engineering
    end of the design. Deciding to make the more marketable to mercenaries the ComStar techs
    designed a software and hardware interface that allows for the use of captured Clan tech or
    better house tech, to replace the existing weaponry. Normally a weapons upgrade (to either
    Clan or IS tech) would be time consuming and a technicians nightmare, but the ComStar
    engineers have been able to cut the time down and still have a mech that can be repaired
    with the barest of tools.

Deployment:
    The first production run is scheduled to be deployed in the Outworlds Alliance military.
    Currently there are 8 known by ComStar to be deployed in the Outworlds Alliance. The other
    four of the first production run were slated to the game worlds of Solaris and Lushann were
    they are using the arenas for further field testing. Surprisingly the Shepard has done
    fairly well during matches, and the information gained during the matches is allowing the
    Outworlds Alliance engineers to refine the design.
    
    The second run is slated to be going to ComStar as part of the negotiations for the support
    and double heat sinks. (((See Variant))) The Com Guards have announced that they will be
    stationing the mechs around the hyperpulse generators in the Outworlds Alliance beefing up
    security in both the compounds and the supporting towns that have developed around them in
    recent years.
    
    After the first two production runs are complete President Avellar has decided to prop up
    the fledgling economy by offering the Shepard to other Periphery states and Mercenary
    companies making the Shepard the first known exported mech by the Outworlds Alliance.

Variants:
    The only known variant to the Shepard is designated SH_1C the C designating ComStar. The
    ComStar variant upgrades the large laser to an extended range version and also upgrades the
    PPC to and extended range variant. To help offset the greater heat burdened a ton of ammo is
    taken out of the streak 6 packs and replaced with a double strength heat sink.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                              11       
    R/L Torso:                         16             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             22       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 45)                                    RT                3          3.00             
2 Jump Jets                                               LT                2          2.00             
Streak SRM 6                                              LT                2          4.50             
PPC                                                       RA                3          7.00             
Large Laser                                               LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 5 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASE