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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunter HNT-5VK
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,673,750 C-Bills
Battle Value:       525

Chassis:              Standard
Power Plant:          150 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    5 SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Hunter was designed as a triple purpose mech. while it could fulfill the role of a recon
    mech, its primary mission was that of a vehicle killer. Taking advantage of a vehicles
    susceptibility to multiple hits and excessive heat, this mech lived up to its mission. The
    Hunter was normally outfitted with one ton of normal SRM ammo, and one ton of inferno ammo.
    By mounting both types of ammo it could choose which was best to fire based upon the current
    tactical situation. Commanders of companies or regiments would deploy this mech to support
    an attack group. By itself it is of little threat to a medium or heavy mech, but with the
    ability to throw heat on an approaching lance, use the inferno to block terrain, and take
    advantage of a weakened armor section, the Hunter is a welcome addition to any company.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             11       
    Center Torso (rear):                               3       
    R/L Torso:                          6              9       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              8       
    R/L Leg:                            6             10       

Weapons and Ammo                                       Location          Critical     Tonnage   
SRM 2                                                     CT                1          1.00             
SRM 2                                                     RT                1          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
SRM 2                                                     LT                1          1.00             
SRM 2 (Ammo 50) [Inferno]                                 LT                1          1.00             
SRM 2                                                     RA                1          1.00             
SRM 2                                                     LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: SRM1/1/-