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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Murder Hornet HNT-MDR1C
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,046,667 C-Bills
Battle Value:       1,636

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Plasma Cannons
    2 Improved Heavy Medium Lasers
    1 SRM 6
    2 AP Gauss Rifles
    2 Flamers
    6 Light Machine Guns
Manufacturer:         Kallon Weapon Industries
    Primary Factory:  Talon
Communications:       Tri-Word Duplex 4880
Targeting & Tracking: Unknown with Active Probe

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Overview:
    For centuries, the Hornet has had a troubled existence, with many saying it was not
    effective in its given role, and therefore not worth the bills it took to build it.
    Therefore, few were troubled when the Talon branch of Kallon Industries lost its Hornet
    lines  during the Jihad(it?s other lines were another story). Decades later, when looking to
    expand its ?Mech factories at Bernardo in the Free World?s League, and wanting to create a
    crowd control ?Mech utilizing the Clan technologies from their new friends in the Clan
    Protectorate, it was determined that the Hornet may be a good platform from which to begin
    their design. The first model retained the original?s 20 ton framework, but the. One
    engineer decided to take a page from history after learning on an unusual creature called
    the ?murder hornet?.

Capabilities:
    Learning that the murder hornet was much larger than its cousins, the engineer doubled the
    size of the frame, while utilizing endo-steel bones, a small cockpit and a common type 200
    extra-light engine. Along with its ferro-fibrous armor, this combination frees up massive
    tonnage; over half the total mass of the unit.
    
    All 20+ tons of this freed mass is devoted to weapons and other equipment. 5 jump jets allow
    it to leap 150 meters at a time, while an active probe allows it to detect hidden units.
    Offensively, the ?Mech lives up to the ?murder? part of ?Murder Hornet?. Each arm is
    equipped with a combination of an improved medium laser, plasma cannon, AP Gauss Rifle and
    ?Mech flamer. Combined with the half-dozen light machine guns mounted in the side torsos,
    and the 6 pack of short-range missiles in the center torso, these weapons can slaughter
    enemy infantry or armor units, and even deal unwary BattleMechs a deadly blow if they choose
    to ignore this machine. Three tons of plasma cannon ammunition, two tons of short-range
    missiles, and a ton each of AP Gauss Rifle and light machine gun ammo keep these weapons
    well fed, and in the case of the missiles, allow for alternate ammunition types to suit the
    situation at hand. The pilot mist be careful to watch the heat gage though as its 10 double
    heat sinks cannot quickly deal with the large amount of waste heat produced by continual
    alpha strikes produced by this machine.

Deployment:
    The new Murder Hornet has only appeared on the field of battle in the last few years, but
    has already gained a name for itself, especially when used in city fighting or against
    conventional formations.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  115                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             10       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 6                                                     CT                1          1.50             
3 Light Machine Guns                                      RT                3          0.75             
Plasma Cannon (Ammo 30)                                   RT                3          3.00             
AP Gauss Rifle (Ammo 40)                                  LT                1          1.00             
3 Light Machine Guns                                      LT                3          0.75             
Light Machine Gun (Ammo 200)                              LT                1          1.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
AP Gauss Rifle                                            RA                1          0.50             
Flamer                                                    RA                1          0.50             
Improved Heavy Medium Laser                               RA                2          1.00             
Plasma Cannon                                             RA                1          3.00             
AP Gauss Rifle                                            LA                1          0.50             
Flamer                                                    LA                1          0.50             
Improved Heavy Medium Laser                               LA                2          1.00             
Plasma Cannon                                             LA                1          3.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 31
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 2
Armor (A): 4,  Structure (S): 2
Specials: CASE, HT2/2/2, PRB, RCN