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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gendarme GND-01
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,858,819 C-Bills
Battle Value:       1,477

Chassis:              GND Endo Steel Endo Steel
Power Plant:          Core Tek 275 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Lexington Load Lifters 
    Jump Capacity:    150 meters
Armor:                Durallex Special Medium with CASE with CASE
Armament:             
    1 Victory Nickel Alloy ER Large Laser
    1 Victory Starfire Medium Laser
    3 Shigunga SRM 2s
    3 Victory Gnatbite Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Sipher SecureCom with integrated Guardia with Guardian ECM Suite
Targeting & Tracking: Matabushi Sentinel with integrated Beagl with Beagle Active Probe

================================================================================================
Overview:
    Dante Enterprises of Loysville is a small BattleMech manufacturing firm located near the old
    Smoke Jaguar border, in the Draconis Combine. Established in late 3060, the firm?s primary
    role was to be R&D of upgrade kits for serving Draconis Combine designs; however, the firm
    also managed to acquire some old manufacturing lines from Gorton, Kingsley, and Thorpe, and
    set up a small manufacturing line to support their technical division. Sub-contacting with
    the new Crosby ?Mech Research Firm and Gorton, Kingsley, and Thorpe, Dante Enterprises
    acquired the rights to the new No-Dachi and aging Panther designs, producing a single new
    ?Mech a month. Over time, Dante Enterprises? manufacturing base and technical staff
    expanded, and the firm evolved into a minor player in the DCMS manufacturing fields. Dante
    Enterprises quickly became renowned for its innovative approach to designing new machinery
    and rebuilding existing designs.
    
    On 09/11/67, Dante Enterprises received a design brief from the Star League, calling for a
    ?Mech that could handle enemy armour and infantry. Although the design specifications
    instructed Dante Enterprises to use the VL-2T Vulcan and WCT-4M Watchman as baselines when
    designing the new ?Mech, Dante Enterprises instead used one of the Draconis Combine?s most
    proven ?Mechs- the SHD-2H Shadow Hawk.

Capabilities:
    The Draconis Combine having long since solved he manufacturing problems which historically
    prevented them from deploying Jump-capable designs en mass, Dante Enterprises? first port of
    call was in the addition of two extra Jump Jets to the ?Mech?s torso, allowing it to leap up
    to 150 meters and escape deep waters.
    
    Since the ?Mech would be intended to operate against opposing Special Forces divisions,
    Dante Enterprises elected to include a Beagle Active Probe to aid in detecting hidden and
    shut-down units, as well as a powerful Guardian ECM Suite to shield the ?Mech as it
    maneuvers to oppose the enemy. Both electronic items are housed in EW blisters that rise
    from the ?Mech?s shoulders, giving both systems 360 degree arcs of coverage. Though the
    Guardian Active Probe has proven a popular addition for the few DEST pilots who have tested
    the design, they have questioned the usefulness of the Active Probe, as most Special Forces
    teams are outfitted with Nighthawk, Infiltrator, or Kage suits which even the sophisticated
    suite cannot detect. However, its use in detecting Stealth Armored units has gone some way
    to allaying those concerns.
    
    The design team opted for the ultimate in survivability and cost efficiency by keeping the
    Core Tek 275 Power Plant in the face of the greater speed and lower mass offered by XL
    engines. Since the ?Mech is intended to operate alone, behind enemy lines, and quite
    probably unsupported, the additional ease of maintenance and survivability edge granted by
    the heavier Core Tek, combined with 10.5 tons of Durallex Special Medium with CASE, the
    ?Mech is capable of operating under heavy fire. The ?Mech?s legs are also more heavily
    armored than the norm, to protect the design from enemy Anti-Mech attacks. The ?Mech?s
    internal superstructure was replaced with new Endo Steel, considerably lightening the mass
    it occupies and freeing up vital weight for offensive systems.
    
    Primarily armed with a powerful Victory Nickel Alloy ER Large Laser, capable of hitting
    targets out past 600 meters, no enemy infantry or vehicle is safe. The main weapon was moved
    from the Left Torso to the Right Arm, held in a rifle assembly that makes the ?Mech look
    similar to the Griffon.
    
    The main weapon is supported by a head-mounted Medium Laser and a three-pack of Small
    Lasers. Although the Medium Laser is capable of damaging enemy ?Mechs, the Victory Gnatbite
    Lasers are intended solely for use against enemy infantry. The Medium Laser, mounted in the
    ?Mech?s head, has a limited firing arc, but the trio of Small Lasers are held in a
    triangular mount extending like claws over the ?Mech?s left hand.
    
    The final weapons the ?Mech carries, however, are likely to be its most feared; a trio of
    Shigunga SRM-2s, one mounted in each torso, supplied with a plentiful 2 tons of ammunition.
    Typically, one ton loads Smoke ammunition to obscure the ?Mech?s location, whilst the other
    ton loads the dreaded Inferno ammunition. Simulated testing has seen the Inferno rockets
    inspire terror among enemy Infantry, who can be boxed in or simply incinerated by the
    volatile incendiary rounds.
    
    The ?Mech has been fitted with a single additional Double Heat Sink., allowing it to
    dissipate almost all of the heat it generates, even at a full jump. Pilots can safely use
    most of their firepower most of the time; they are encouraged to skip firing the ER Large
    Laser at closer targets in order to most efficiently manage their heat.
    
    At the end of the refitting process, the Dante engineers felt they had moved on from
    creating a simple Shadow Hawk variant to making an entirely new design. Therefore, they
    decided to rename the ?Mech; a simple historical search provided a new name: Gendarme, the
    elite French enforcement division from ancient Terra.

Deployment:
    Thus far, only three Gendarme exist, purpose-built proof-of-concept ?Mechs. If the design is
    accepted by the Star League for deployment to the SLDF, Dante Enterprises would likely have
    to sub-contract construction of the design. Since the ?Mech is relatively low-tech in terms
    of construction materials and requirements, it is possible the task could even be contracted
    out to a Periphery nation.

Variants:
    After the elite DEST were called in to help the testing process, rumors flew thick and fast
    that the Dragon was considering picking up the design for its most elite warriors. Ever
    since the attempt on Coordinator Theodore Kurita?s life, he has maintained a small cadre of
    DEST MechWarriors that augment the Otomo, Izanagi Warriors, and Second Sword of Light as his
    personal guard. These rumors have quietly given way to reality; the Gendarme project has
    given birth to the Shadow Hunter. Whereas the Gendarme focus on low-cost efficiency, the
    Shadow Hunter is intended to hunt down and destroy enemy threats up to and including enemy
    ?Mechs equipped with Stealth Armour. The ?Mech changes up to a powerful VOX 330 XL Engine,
    and is armed with a Victory Heartbeat Large Pulse Laser, supported by a Victory Nightfire ER
    Medium Laser and a pair of Shigunga SRM-4s. It is also capable of jumping 30 meters further.

Notable MechWarriors:
    The legendary Graeme Southall, Dante Enterprises? most hapless test pilot, was unleashed
    with the new Gendarme. Based as it was on an ancient Star League design, it was unsurprising
    that even Graeme?s best (worst?) efforts were unable to cause major problems with the ?Mech.
    
    Aside from tearing an EW pylon from the ?Mech after pitching over face-first into a stand of
    maple trees, he was unable to reveal any design flaws. The pylons were, of course, heavily
    reinforced after that expensive lesson.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               8       
    R/L Torso:                         13             17       
    R/L Torso (rear):                                  7       
    R/L Arm:                            9             16       
    R/L Leg:                           13             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 2                                                     CT                1          1.00             
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
2 Jump Jets                                               RT                2          1.00             
SRM 2                                                     RT                1          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
SRM 2                                                     LT                1          1.00             
SRM 2 (Ammo 50)                                           LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
3 Small Lasers                                            LA                3          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: CASE, ECM, PRB, RCN