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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Myrmidon MYR-X
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,018,027 C-Bills
Battle Value:       1,138

Chassis:              MYR Steel 
Power Plant:          LTV 200 Standard 200 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                MYR Plate with CASE with CASE
Armament:             
    1 Lord?s Light PPC
    2 ChisComp 43 Medium Lasers
    4 Death Blossom Rocket Launcher 10s
    1 Deprus RF Machine Gun
    1 SperryBrowning Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DLK-5
Targeting & Tracking: MYR Targeter-12

================================================================================================
Overview:
    The Myrmidon is the Marian Hegemony?s newest BattleMech design. Although massing just forty
    tons, the tiny 'Mech is capable of delivering a heavy barrage of firepower, in most cases
    equaling or exceeding the damage profiles attained by most new House designs despite its
    low-tech loadout.

Capabilities:
    The Myrmidon?s primary armament consists of the four racks of 10 71-mm, unguided rockets
    mounted on either side of the Myrmidon?s chest. With a range exceeding 500 meters and
    allowing for extreme damage, these rocket launchers allow for an opening barrage that
    heavily damages, if not outright destroys, many small 'Mechs.
    
    These weapons are backed up by a powerful Lord?s Light PPC, carried in a rifle assembly with
    an under-slung pair of Medium Lasers. A single hit from the PPC is often enough to
    incapacitate n opponent, if not outright destroy them; after the initial barrage of PPC and
    Rocket fire, the Myrmidon can move in with its Medium Lasers to finish its opponent off.
    
    With a top speed of 86.4 kph, the Myrmidon is a swift mover, though it does lack the
    high-technology Jump Jets found on most House 'Mechs of this size. This speed allows the
    Myrmidon to relocate quickly to bolster a failing offensive, or to press forward into an
    opening when they are presented. With its full nine tons of hardened steel armor, the
    Myrmidon is capable of surviving a heavy beating, and even facing 'Mechs up to half again
    its own weight with a reasonable chance of success. Despite the prohibitive cost, the MHAF
    authorized the use of Double Heat Sinks on the Myrmidon, allowing it to engage in heavy
    action for long periods of time without overheating.
    
    However, there is one feature of the Myrmidon that its admirers treasure above all else; its
    dual Machine Guns, mounted on either side of the 'Mech?s chest. The bulk of Periphery
    military forces are composed of infantry units, so Paxton designers armed the Myrmidon with
    a pair of the Inner Sphere?s finest anti-infantry cannons. With enough ammunition for almost
    twenty minutes of continuous fire from each weapon, the Myrmidon can decimate enemy infantry
    units. And, being a BattleMech, the Myrmidon has little to fear in the way of an enemy
    response.

Deployment:
    The Myrmidon is being deployed first among the elite of the MHAF. So far, approximately
    twenty Myrmidon have been built, though the initial production run is expected to be about
    100.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  137                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               6       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RT                1          0.50             
2 Rocket Launcher 10s                                     RT                2          1.00             
CASE                                                      LT                1          0.50             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 200)                                    LT                1          1.00             
2 Rocket Launcher 10s                                     LT                2          1.00             
2 Medium Lasers                                           RA                2          2.00             
PPC                                                       RA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASE