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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Decurian (Nightwards Mech) DEC-MH
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,704,427 C-Bills
Battle Value:       1,027

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 Large Laser
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Marian Hegemony, a small, backwater Periphery nation, has recently begun to field a
    home-grown BattleMech. Named Decurion after the Roman officers who commanded small units
    during conflicts on ancient Terra, the 'Mech is rapidly gaining popularity among the
    Hellenistic Marian's.

    The Decurion uses parts and weaponry considered terribly outmoded by today's military. The
    enterprising Marian's have purchased massive lots of standard Lasers and Particle Cannon
    from major Inner Sphere houses, as the Five Great Houses have begun to switch over to
    Extended Range or Pulse variant energy weapons. This has given the Marian's a large surplus
    of spare parts for their current units, plus enough surplus weaponry to create the Decurion.
    Very few Decurions are exactly alike. Since the manufacture and shape of the Large Lasers
    bought by the Hegemony are a mismatched hodgepodge, mass strikes by engineers tired of
    having to fit the weapons to the base chassis of the Decurion have been a common event of
    late, hampering the construction of the Decurion. Thankfully, the Medium Lasers the 'Mech
    employs are all so similar in shape that they can easily be fitted into the chassis.
    Engineers who work well are assigned to fit the Medium Laser while Large Laser Duty has
    become a form of punishment on the production lines.
    Despite the stopping power of the Large Laser, the main weapon of the 'Mech is the
    Romanesque Gladius Hatchet(Since Swords aren't available at Level 1) it clutches in its
    right hand. Since the Gladius has no moving parts, ammunition lines, or energy inputs, the
    weapon is a definite favorite among the technicians. In addition, since the Hatchet is
    simply a steel I-beam with a tack-welded steel blade, they can easily be manufactured and
    replaced in the field.
    The 'Mech is not terribly fast, but it is definitely on par with 'Mechs in the Medium weight
    class. Although a lack of Jump Jets somewhat hampers its maneuverability, the Marian
    Hegemony would not be able to easily maintain the (relatively) sophisticated Jump equipment.
    However, the 'Mech does boast an incredible amount of armor plating-almost a quarter of its
    total mass-allowing it to engage even the heaviest of opponents and stand a chance of

    In production for less than a year, the Decurion has been deployed among the better Marian
    units. So far, it has been well-received.

    The Hegemony is trialing a more expensive version of the Decurion. It uses Endo Steel
    internal structure and Double Heat Sinks to provide the tonnage needed to mount a Large
    Laser and Medium laser in each torso, plus a pair of Medium Lasers in the Center Torso.
    Although it is a bare 300,000 C-Bills more expensive, the Hegemony technicians have
    difficulty maintaining the more advanced Endo Steel and Double Heat Sinks. As such, it will
    remain a rare 'Mech, probably assigned only to commanders of the Hegemony's more elite

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Medium Lasers                                           RT                2          2.00             
Large Laser                                               LT                2          5.00             
Medium Laser                                              LT                1          1.00             
Hatchet                                                   RA                3          3.00             

Alpha Strike Statistics                                             
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 3
Specials: ENE, MEL