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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lynx LYN-5X
Designer:           gwaedin
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2736
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,326,773 C-Bills
Battle Value:       1,163

Chassis:              Crucis-B 
Power Plant:          DAV 220 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 65
Armament:             
    1 Kreuss PPC
    3 Magna Mark II Medium Lasers
    1 Conan/5 LRM 5
    1 Hovertech Quad SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom
Targeting & Tracking: Garret T11C

================================================================================================
Overview:
    The Lynx was designed at Kallon Industries by a group of expert Technicians and MechWarriors
    in response to a Star League contract issued in 2736 after studies of combat reports of the
    early battles between Star League units and the rebellious Periphery states. These reports
    indicated a need for a 'Mech with more firepower in the medium weight class, since it
    appeared that firepower and protection were superior to mobility in many of the situations
    that the Star League armies were face with. Kallon Industries modified their Wolverine
    chassis to meet the contract demands, and in doing so, were able to get their design into
    production ahead of the competition. The Kallon production lines, already filled with the
    popular Rifleman and Wolverine designs, did not build very many examples of the Lynx. Only
    2,500 examples were built, and it is a testimony to the basic soundness of the design that
    80 of them continue to soldier on in the Inner Sphere. Over 1,000 examples left the Inner
    Sphere with Kerensky when he went into exile. The production lines were destroyed early in
    the First Succession War, though there are rumors that Defiance Industries of Hesperus II
    has obtained a rare copy of the Lynx to study in order to undertake production in the near
    future.

Capabilities:
    The Lynx has been nicknamed "The Medium 'Mech that thinks it's a heavy''. Its design staff
    insured that the 'Mech would be easy to maintain and that modular components were used
    throughout its construction. It also ensured that the Mechwarrior had a comfortable
    environment and good firepower at all ranges. Its Maximilian 65 armor is the heaviest armor
    that one can find on a medium 'Mech. Its Tek BattleCom communications system makes it a
    useful command vehicle for Medium Lances or in Regimental Command Lances. In the Lynx, the
    Wolverine chassis underwent only slight modification. The SRM-4 and a medium laser were
    installed where the SRM-6 launcher is on the Wolverine. The ball turret was done away with
    in response to complaints from 'Mechwarriors concerning the restricted vision from the
    cockpit, and from Techs complaining about the turret's maintenance time. A drum LRM-5
    launcher similar to the Shadow Hawk's was mounted on the right torso. The Lynx's drawback is
    its lack of jump jets and relatively slow speed for its size. In actual battle conditions,
    however, the Lynx makes up for its lack of mobility by its heavy armor and heavier
    firepower.

Deployment:
    [published on BattleTechnology Issue #9; design by Robert A Gross Jr]

Variants:
    The LYN-6X variant removes the missile racks and replaces them with a
    large laser in the left torso and adds one heat sink in the right torso. This variant was
    designed with raiding and guerilla warfare in mind, since it would not be dependent on
    missile reloads. The LYN-7X removes the LAM rack in favor of 4 jump jets and an additional
    heat sink. This variant was designed for hard fighting in rough terrain, where jump jets
    would be necessary for mobility. Neither variant was produced in large quantities; it is
    estimated that less than 15 each of these types still exist in the Inner Sphere.

Notable MechWarriors:
    Captain Steven Fortna With 24 'Mech kills, including an Atlas, and
    credit for two Demolisher tanks; Capt Fortna is the most successful MechWarrior in the
    Horsemen of the Apocalypse mercenary unit. He is respected within the unit for his tactical
    ability and his bravery. He is known for standing fast against much larger enemy units to
    enable the rest of his company to execute the effective "Block and Sweep" tactic.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                              10       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5 (Ammo 24)                                           CT                1          1.00             
SRM 4 (Ammo 25)                                           CT                1          1.00             
LRM 5                                                     RT                1          2.00             
Medium Laser                                              LT                1          1.00             
SRM 4                                                     LT                1          2.00             
PPC                                                       RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF0*