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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Kabuto (Wolverine) KBO-7AWC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Republic / 3130
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,683,040 C-Bills
Battle Value:       707

Chassis:              Endo Steel
Power Plant:          140 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Streak SRM 4s
Manufacturer:         Diplan 'Mechyards
    Primary Factory:  Aix-la-Chapelle
Communications:       Sipher CommCon SCU-4
Targeting & Tracking: Unknown

================================================================================================
Overview:
    For many decades, the Draconis Combine Mustered Soldiery lacked 'Mechs in the 20- to 35-ton
    category. During this time, Bushido ("the Way of the Warrior") and single 'Mech-on-'Mech
    combat were considered the only honorable ways of fighting. Because most light 'Mechs cannot
    stand toe-to-toe against larger 'Mechs, light 'Mechs had no place in the DCMS.
    
    The arrival of the Clans changed all that. Also believers in single combat, the Clans
    had superior training and technology, with which they defeated the DCMS at almost every
    turn. Combine warriors could defeat Clan opponents only by putting the honor of the Draconis
    Combine before each individual warrior's honor and using all available military assets in
    combination. The Combine made use of light 'Mechs for fast recon, lighting raids and other
    attacks. New Combine light 'Mech designs, perfectly suited for these rediscovered tactics,
    quickly made their way onto the battlefield. The most recent addition is the Kabuto, named
    for the elaborate "helmet" of armor that encases the 'Mech's head assembly.

Capabilities:
    The Kabuto is patterned after the highly successful Hitman BattleMech design. The Hitman
    quickly became a mainstay of the DCMS, being exceptionally fast, armed with impressive
    firepower for a 'Mech of its class. and loaded with specialized electronics. Even the
    Hitman's hefty price tag could not detract from its success on the battlefield. Eager to
    repeat that success, the design teams at Diplan 'Mechyards were ready to begin field-testing
    the Kabuto by late 3059. The thorough testing of the Hitman by the student MechWarriors of
    the Sun Zhang Academy on New Samarkand had so impressed Diplan 'Mechyards that they arranged
    to test the Kabuto in the same fashion.
    
    In creating the Kabuto, Diplan 'Mechyards fulfilled their goal of developing a light
    'Mech with exceptional speed, armor and firepower at a low price. With more firepower and
    armor than any other 'Mech of its weight class and a top speed of well over 110 kph, the
    Kabuto is a prime example of superior DCMS design and manufacturing. Even the price tag -
    just under 2.5 million C-bills - is a bargain considering this 'Mech's battlefield
    performance.

Deployment:
    The Kabuto has finished its testing, though it has yet to see combat. The DCMS has begun to
    issue the 'Mech to units that lost light 'Mechs during Operation Bulldog.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       140 XL                   2.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Streak SRM 4                                              LT                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, JMPW1