Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate a file in     format  
                 BattleMech Technical Readout

Name/Model:         Hunchback IS (HBK-1) Hunchback
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         4,952,000 C-Bills
Battle Value:       1,472

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Ultra AC/10
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       StarLink 955G
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The original Hunckback HBK-1 taken by Alex Kerensky on the Exodus Fleet now in its true
    glory of what this machine can truly do. Now upgraded with the finest of Clan technology
    this king of the street fighting can now attain glory commonly gifted to the Omni-Mechs of
    the modern battlefield.

Capabilities:
    Upgraded to the Kingston 20 class Ultra auto cannon back by 3 tons of reloads and the Magma
    medium lasers now ER MK VI and the small now a MK IV the HBK-1 has better range, longer
    battlefield endurance and higher kill ratio than any other standard chassis.

Deployment:
    No longer bound to city defense the HBK-1 can drop and more importantly keep pace with the
    other star mates.  The Pitban 200 class Fusion engine now replaced by the modern Star League
    V 250 the maximum combat speed is now increased to 86.4 kph now making flanking positions a
    viable option for the Kingston auto cannon.

Variants:
    N/A

Notable MechWarriors:
    Any warrior given the pristine honor to pilot such a war machine will surely die in combat
    before allowing such a tribute to fall silent.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Ultra AC/10                                               RT                7         13.00             
Ultra AC/10 (Ammo 20)                                     RT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: