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                 BattleMech Technical Readout

Name/Model:         Mr Chop Axman
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,939,510 C-Bills
Battle Value:       1,470

Chassis:              Darwinion 
Power Plant:          Magna-C 260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            HildCo Model 12 
    Jump Capacity:    120 meters
Armor:                Kallon Unity Weave with CASE
Armament:             
    1 Diverse Optics Type 30P Large Pulse Laser
    2 Holly Mk II Streak SRM 6s
    2 Contraband Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Johnston Wide Band with Guardian ECM Suite
Targeting & Tracking: Randar Pinpoint-HY

================================================================================================
Overview:
    The 2n is a commonly known Axman that sees most of its duties as a long range support unit.
    The 2N1 bring this mech back to its comfort zone of close ranged combat. While maintaining
    the original speeds and jump distance the 2N1 upgrades its protection to 13 tons of Kallon
    Unity Weave standard armor allowing this heavy to go toe to toe with many assault mechs and
    survive the encounter.

Capabilities:
    The 2N1 variant of the Axman, introduced in the late 3040s, has been called a mistake by
    some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the
    massive Autocannon/20 as the autocannon often jammed on early models. The 2N1 substitutes
    the 2 LRM 15s for 2 Streak 6 launchers and an Enhanced Guardian ECM. While this keeps the
    'Mech's role as a city fighter it also allows the Axman to be a close support 'Mech that can
    defend itself with its massive Hatchet at ranges where its lance mates are ineffective if an
    enemy is to close.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
Jump Jet                                                  RT                1          1.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 30)                                    RT                2          2.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
Streak SRM 6                                              LT                2          4.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Hatchet                                                   RA                5          5.00             
Large Pulse Laser                                         LA                2          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: CASE, ECM, MEL