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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Thunder (Wolverine) THR-1LC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         16,999,037 C-Bills
Battle Value:       2,594

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
    1 Ultra AC/20
    3 Medium Pulse Lasers
    3 LRM 5s
Manufacturer:         Ceres Metals Industries
    Primary Factory:  Capella, St. Ives, Sian
Communications:       CeresCom Model 21-Rs
Targeting & Tracking: Unknown

    Following the Fourth Succession War, the Capellan Confederation was in a particularly poor
    position because the Davion forces had captured so many of its 'Mech production facilities
    in that war. Ceres Metals Industries was one of the few BattleMech factories left to the
    Capellan military machine.
    After producing numerous 'Mechs to fill the holes in existing units, Ceres was able to
    expand its facilities. With so much new technology on the scene in the wake of the Clan
    invasion, acquiring some of it was vital to the existence of the Confederation. Eventually,
    the information came to the Capellans through the Free Worlds League.
    The first new 'Mech to be produced from the new technology was the Thunder. The
    designers wanted a 'Mech that would deliver plenty of punch without sacrificing
    maneuverability on the battlefield. Romano Liao awarded the designers a citation of merit
    when the new 'Mech walked out of assembly and into the ranks of her military.

    The THR-1L Thunder is a 70-ton heavy 'Mech. It is the Capellan Confederation's first 'Mech
    design put into production following the Clan invasion.
    The Kali Yama Big Bore autocannon is the 'Mech's main weapon, with tree tons of
    ammunition for a total of 15 rounds of firing. Complementing the AC-20 is an LRM-5 rack in
    the left torso area. It can fire 24 rounds, and is provided with one ton of ammo. The
    Thunder also has three Ceres Arms Model W medium pulse lasers for close-combat support. Both
    the autocannon and the missile ammo are protected by CASE.
    The Thunder can move up to 81 mph, but is not jump-capable. Its Magna 350 XL engine
    provides as much power as a standard 350, but at half the weight. The 'Mech also has eleven
    double heat sinks to help dissipate heat from the weapon systems and from movement.
    The Thunder is heavily armored for a 70-ton 'Mech, but the Capellans are banking on the
    Thunder to engage 'Mechs up to half again its weight on the battlefield.
    Because of the paranoia in the Capellan court, the designers believed it was best to
    use only parts that could be produced in the Confederation. New and found technologies were
    implemented in the Thunder, but all such finds were not available for use by the production
    team. Different 'Mechs produced in the future should have additional improvements. Recent
    negotiations with the Free Worlds League may be especially fruitful in this regard.

    As of this writing, only three Thunder 'Mechs have been spotted in the field. It is not
    known how many have been produced so far, nor if the three that have been observed have been
    intentionally exposed.
    No confrontations with the Thunder have been reported as yet. The three 'Mechs spotted
    are on planets where a direct confrontation seems unlikely. It is assumed that the Capellans
    will use the Thunder to replace 'Mechs in front-line units.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             34       
    Center Torso (rear):                               9       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          1.00             
Medium Pulse Laser                                        CT                1          2.00             
2 Jump Jets                                               RT                2          2.00             
Medium Pulse Laser                                        RT                1          2.00             
Ultra AC/20 (Ammo 5)                                      RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
3 LRM 5s                                                  LT                3          3.00             
LRM 5 (Ammo 48)                                           LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
Ultra AC/20                                               RA                8         12.00             
Ultra AC/20 (Ammo 10)                                     RA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 2
Armor (A): 7,  Structure (S): 4
Specials: CASE, IF1