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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Pillager PLG-1Z
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Star League / 2580
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,408,000 C-Bills
Battle Value:       1,944

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Autocannon/10s
    1 Large Laser
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Five years after the introduction of the PLG-1N Pillager, a new model of this ?Mech began
    appearing on the field. Whereas the original model was a nightmarish terror on the urban
    battlefield, it was found to fare less well on more open ground. None of its weapons could
    reach out more than 270 meters, and it was only able to make 54 kph at top speed. This fatal
    combination cost more than one Pillager a battle. Looking to make a more general combat
    model, the PLG-1Z was developed.

Capabilities:
    Its extremely large type 20 autocannon and their ammo were replaced with smaller, but longer
    ranged, type 10 autocannon. Two tons of ammunition for each allows the MechWarrior to have
    more than 3 minutes of continual fire with these weapons. The medium laser mounted in the
    right arm was moved to the left and a heavy laser was mounted in its place in the right arm.
    As the short range missile pack was removed to make room for the heavy laser, the head
    mounted medium laser was moved from a rear to a forward facing. Defensively, the 1Z Pillager
    was also improved with two full tons of additional armor added to the design.
    
    Although a larger engine could not be mounted on the design, an additional jump jet was
    added to allow the ?Mech to make leaps of up to 90 meters. This increased the machine?s
    mobility by half again over its older predescessor.

Deployment:
    The PLG-1Z was assigned to several major assault units where it quickly gained a superb
    reputation for its hard hitting firepower. Soon, every assault unit was clamoring for these
    BattleMechs.

Variants:
    The PLG-1Z Pillager quickly became a favorite of assault units, but its time had not truly
    come. Nearly 15 years later, the advanced PLG-3Z model began rolling off the production
    lines, far surpassing the 1Z?s abilities, and cementing the Pillager in history.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              16       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Autocannon/10                                             RT                7         12.00             
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
Large Laser                                               RA                2          5.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: AC1/1/-