Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate a file in     format  
                 BattleMech Technical Readout

Name/Model:         Yellowjacket YEL-0W
Designer:           starsiegeplayer
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2900
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,955,000 C-Bills
Battle Value:       608

Chassis:              Standard
Power Plant:          150 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
    2 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Introduced in 2490 by General Mechanics, the YellowJacket was intended as a newer, more
    capable design to
    supplement to the older Wasp.
    While a solid design, sales did not perform as well as General Mechanics had hoped. The
    mech, while more
    expensive, was superior to both the Wasp and Stinger, but the others already had a large
    customer base.
    In 2492, General Mechanics revised the design in hopes of increasing sales. The center torso
    had a minor
    redesign to replace the 1-ton machine gun ammunition bin with a half ton bin and a second
    machine gun. The
    entire assembly line was converted to the newer 0W model

    The original YEL-1J production design had more firepower than the Wasp or the competing
    Stinger, with no loss
    in manuverabilty. Most notable, however, was the substantial incrase in armor protection.
    The Yellowjacket had
    80% more armor than either the Wasp or Stinger, drastically increasing it's survivability.
    The Yellowjacket had
    enough armor to withstand an AC-10 hit to any undamaged location on the front facing without
    the section
    being destroyed (barring a lucky critical hit).
    The mech had ten heat sinks. Under normal operation, this was enough, although the pilot
    would build heat if
    he continually used maximum jumping capabilites with both lasers.
    The newer YEL-0W model had even better firepower although ammunition could become a problem
    extended campaigns.

    The original YEL-1J still is active, although many have been stripped for parts to service
    the YEL-OW models.
    The only other major variant is the YEL-1F, which replaces the machine guns entirely with a
    flamer in the center
    torso and a small laser in the head. Pilots must be careful to manage the increased heat
    generation of this

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             11       
    Center Torso (rear):                               5       
    R/L Torso:                          6              9       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              8       
    R/L Leg:                            6             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Machine Gun                                               H                 1          0.50             
Machine Gun                                               CT                1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 17
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2