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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Nightsky (Macheteman) NGS-2S
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3053
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,235,375 C-Bills
Battle Value:       1,189

Chassis:              Dorwinion Standard 
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            HildCo Model 13 
    Jump Capacity:    150 meters
Armor:                Kallon Royalstar
Armament:             
    1 Large Laser
    2 Medium Lasers
    1 Small Laser
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       TharHes Calliope Hm10
Targeting & Tracking: TharHes Ares -8a

================================================================================================
Overview:
    Almost immediately after completing the work on the Hatchetman, Dr. Banzai and his team
    began work developing even larger versions of this BattleMech. The most commonly known
    successor to the Hatchetman was the Axman, a heavy-weight BattleMech, but it was the
    prototype Nightsky that actually reached the field first.

Capabilities:
    Initially known as the ?Macheteman?, the BattleMech that would become the Nightsky was
    designed to be a far faster and more mobile version of its parent design, the Hatchetman. To
    accomplish this feat, Dr. Banzai?s team worked to enlarge the design slightly so that its
    greater mass would enable the stronger myomer muscles of the machine to swing the axe with
    enough force to cleave through the armor protecting the head of any BattleMech of that era.
    Mating that increased mass to a type 250 fusion engine and five jump jets allows this
    BattleMech to run at greater than 86 kph and make leaps up to 150 meters across.
    
    Having resolved the mobility concern, the team then decided to give their design a thick
    armored hide to allow it to withstand considerable punishment. 9.5 tons of armored plate
    provides the frame with virtually 90% of its maximum possible armor load, but reduced the
    weapons payload to a mere possible 10.5 tons; just over 20% of the mass of the machine.
    
    Reviewing their options, the possibility of mounting auto cannons was tossed aside
    immediately due to their restrictive mass. It was felt that small missile packs would not
    truly work for the design, as they would also make the machine vulnerable to explosions of
    stored ammunition. Turning to energy weapons, the team found an effective mix of all laser
    types, combining a single heavy laser in the arm opposite the axe with twin medium lasers in
    either side torso. A singular light laser mounted in the head above and behind the cockpit
    rounds out the weapon package. Three additional heat sinks were added to the design to help
    dissipate the heat from repeated firing of its energy payload.

Deployment:
    Although the initial prototypes were found to be fine BattleMechs, recovered technology from
    the Star League era was made available before production began. Knowing that the Macheteman
    would benefit greatly from such advantages as double strength heat sinks and pulse lasers,
    the decision was made not to begin building more of these BattleMechs until an even better
    model could be created. The result of this redesign would become the NGS-4S Nightsky.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             23       
    Center Torso (rear):                               6       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             14       
    R/L Leg:                           12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Hatchet                                                   RA                4          4.00             
Large Laser                                               LA                2          5.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
    Point Value (PV): 28
    TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
    Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
    Armor (A): 5,  Structure (S): 4
    Specials: ENE, MEL