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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Fireball ALM-1X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,551,440 C-Bills
Battle Value:       353

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Nova
Armament:             
    1 Medium Laser
    1 SRM 2
Manufacturer:         Corean Enterprises
    Primary Factory:  New Avalon
Communications:       Lynx-shur
Targeting & Tracking: Corean B-Tech

================================================================================================
Overview:
    In the early 3020?s, even before the end of the Third Succession War, engineers at Corean
    Enterprises were given the directive to develop a new light ?Mech that would be faster and
    better armed than most others in their weight class while still having significant amounts
    of armor.
    
    They managed the first criteria, and mostly fulfilled the second, but fell far short on the
    last with their prototype. Originally called the ?Quickling?, the design was quickly
    nicknamed the ?Fireball? because it quickly crashed and burned.

Capabilities:
    Mounting a massive (for its size) type 200 fusion engine, the Corean prototype could make an
    easy 108 kph at cruising speed, and capable of reaching speeds over 160 kph at flank speed,
    this ?Mech is capable of outpacing any other design of the era. Its armament included a
    medium laser and a twin pack of short range missiles fed by a ton of ammo, allowing it to at
    least match most other 20 ton designs in firepower. Where it alls short is armor.
    
    Equipped with a mere 1.5 tons of armored plate, the design cannot withstand hits from
    virtually any battlefield weapon. For this reason, the prototype failed its trials and was
    mothballed until some 30 years later.

Deployment:
    Although the initial prototype was a design deadend at the time, it was revived after the
    recovery of Star League era technology and the invasion of the Clans. The modifications made
    it it at that time made it even faster, and finally gave it the armor its original designers
    meant it to have. And this time, the ?Mech proudly took on the formerly derisive nickname
    ?Fireball? as its own, named such not because of its failure, but because of its success.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   24                     1.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Center Torso:                       6              5       
    Center Torso (rear):                               2       
    R/L Torso:                          5              3       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              1       
    R/L Leg:                            4              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              RT                1          1.00             
SRM 2                                                     LT                1          1.00             
SRM 2 (Ammo 50)                                           LT                1          1.00