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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Javelin JVN-TH2
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Star League / 2762
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,398,240 C-Bills
Battle Value:       730

Chassis:              Duralyte 246 
Power Plant:          GM 180 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 45 
    Jump Capacity:    180 meters
Armor:                StarGuard Ferro-Fibrous with CASE
Armament:             
    2 Diverse Optics Type 18 Medium Lasers
    2 Holly Streak SRM 2s
Manufacturer:         Stormvanger Assemblies
    Primary Factory:  Caph
Communications:       Garret T10-B
Targeting & Tracking: Dynatec 128C

================================================================================================
Overview:
    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    existence.
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    
    In 2751 a new light mech marched out of Stormvanger Assemblies factory on Caph to be
    exported to the member states of the Star League. The SLDF itself ordered a variant, but one
    with the Hegemonies superior technology instead of the standard deemed sufficient for
    export. The first JVN-TH1 reached their units in 2754 followed by the TH2 in 2762.

Capabilities:
    Even though military experts deemed a hundred missiles as enough, in particular veteran
    pilots complained about getting low on ammo if performing missions that turned out to become
    longer than expected or if getting behind enemy lines. A secondary ammo-bin would mean less
    protection, more expensive equipment such as XL-engines  or a major rework of  the design
    due to an endo-steel chassis. So the designers came up with another solution: They took out
    the right torso mounted launchers and put in two medium lasers and an additional heatsink.

Deployment:
    Only very few of the JVN-TH2 were produced for the SLDF before the destruction of its
    factory.

Variants:
    The JVN-TH1 has its own file.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     4.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      10             10       
    Center Torso (rear):                               3       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              8       
    R/L Leg:                            7             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
2 Streak SRM 2s                                           LT                2          3.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00