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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder II MAD-7A
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3084
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,160,000 C-Bills
Battle Value:       2,411

Chassis:              Reinforced
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Ferro-Fibrous with CASE II
    1 Ultra AC/20
    2 Large X-Pulse Lasers
    1 Medium X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Created in the wake of the Jihad, the KGC-014 utilises a Reinforced Internal Structure,
    which had recently left its experimental stages (Reinforced Structure was developed in 3057,
    but the Fedcom Civil War and Jihad caused huge delays to its refinement). Wanting to make
    the best use of this technology, the KGC-014's engineers decided to use a standard fusion
    engine for maximum survivability. However, this means the -014 has limited tonnage compared
    to other King Crab models, with the Reinforced Structure taking up an extra ten tons
    (compared to using a standard structure). 15 tons of Heavy Ferro Fibrous Armour provides
    near maximum protection for a 100 ton 'Mech.
    The prototype variant of the KGC-014 (the KGC-012) designed in 3082 was in turn based upon
    the KGC-005, which was released in 3062 and mounted two LB 20-X Autocannons. However, to
    free up enough weight to use the Reinforced Structure, the ER Large Laser, Improved C3
    Computer, both Streak SRM 4s and two Double Heat Sinks. This meant that the -012's only
    secondary weapons were three ER Medium Lasers, creating a 'Mech which was even more ammo
    dependent than the original King Crab (which was notorious for being all but helpless once
    it's dual AC/20s ran dry) that only functioned well in city combat, because of having no
    long range weaponry. This led the designers to redesign the weapons configuration, creating
    the greatly improved KGC-014.

    The KGC-014 carries two primary weapon systems - a Right Torso-mounted Ultra AC/20 and dual
    Large X-Pulse Lasers split between the arms. The latter provides the range boost needed so
    desperately by the KGC-012 while the prior deals as much damage as both of the -012's LB
    20-Xs combined when fired at double rate. To help the design have greater longevity, it was
    decided that four tons of Ultra AC/20 ammunition would be carried by the -012. This is
    located in the Left Torso and protected by a CASE II system (which also left its
    experimental stages post-Jihad). Finally, a Medium X-Pulse Laser is located in the Head.
    This means that the KGC-014 can still deal damage after losing both side torsos, a feat few
    'Mechs can achieve.

    Altering the design for combat in more open terrain, the KGC-014g is a common field refit
    with two ER PPCs instead of the Large X-Pulse Lasers and a Gauss Rifle instead of the Ultra
    AC/20. An extra Double Heat Sink is added, while the Head-mounted Medium X-Pulse Laser
    remains and is supplemented by the addition of a second Medium X-Pulse Laser, located in the
    Centre Torso. These latter changes are made possible by the removal of the CASE II system
    from the Left Torso and the reduction of the ammunition by 2 tons.

Equipment                                                             Mass                      
Internal Structure:                         Reinforced                20.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  297                    15.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             40       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium X-Pulse Laser                                      H                 1          2.00             
Ultra AC/20                                               RT                10        15.00             
CASE II                                                   LT                1          1.00             
Ultra AC/20 (Ammo 20)                                     LT                4          4.00             
Large X-Pulse Laser                                       RA                2          7.00             
Large X-Pulse Laser                                       LA                2          7.00