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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urbanmech (Urbanmech Prime) UM-01
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            45
Configuration:      Biped OmniMech
Era/Year:           Republic / 3087
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Advanced
Total Cost:         5,567,094 C-Bills
Battle Value:       1,277

Chassis:              Endo Steel
Power Plant:          135 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE
    1 Ultra AC/20
    3 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Created to be an improvement upon the original Urbanmech, while the Urbanmech (Omnimech)
    weighs 50% more than its predecessor it devotes over 60% more tonnage to its payload than
    the original design. This, however, pushes the design to 45 tons - making it a medium 'Mech.
    Utilising advanced Mixed Technology to enhance the performance of the chassis, the Urbanmech
    (Omnimech) is built using Clan Double Heat Sinks and Clan Ferro Fibrous Armor on an Inner
    Sphere Endo Steel Chassis.

    Just as capable of functioning as a highly effective guerilla fighter, the Urbanmech
    (Omnimech) has one huge improvement upon its namesake design - it carries a 135-rated
    standard fusion engine and a third jump jet, making this "Urbie" (as it is affectionately
    known by some) capable of reaching 55 kph when running and jumping up to 90m in one go. This
    almost doubles the mobility of the 'Mech (relative to the UM-R60) which provides a great
    deal more flexibility to the design. If the worst comes to the worst, the Omnimech chassis
    allows for long-range weapons to be quickly fitted so that the 'Mech can be used as a sniper
    in support of its lancemates, or even from the city outskirts as the enemy forces close in.
    In this scenario, the design's increased mobility means the new and improved Urbie is no
    longer a sitting duck in open terrain. However, it much prefers to be in its home
    environment, as a company of Urbanmech (Omnimech)s can easily defend a city for weeks as
    long as resupply of ammunition and light repairs are possible.
    Unusually the design features a compact gyroscope for increased mobility while facilitating
    the placement of all three jump jets in the Center Torso. The five non-integral Heat Sinks
    are distributed one to each Leg, one in the Right Torso and two in the Left Torso. The bulky
    Ferro Fibrous Armor and Endo Steel Skeleton mean no pod equipment can be fitted in the Head,
    Center and Left Torsos, while the Double Heat Sinks fill the remaining free space in each
    Leg. CASE is fitted to the Right Torso so that explosive ammunition can be safely stored if
    This limited space helps push any Omni-variants towards mounting a single big weapon in the
    Right Arm with support weapons and equipment in the Left Arm and Right Torso - the intended
    nature of the design and how the three production configurations (UM-O1), UM-O2, UM-O3) are
    Called the "Urbanmech Prime" by some, the main factory configuration mounts a devastating
    Ultra AC/20 in its Right Arm, fed by 4 tons of ammunition in the CASE-protected Right Torso
    and a trio of Small X-Pulse Lasers in the Left Arm for anti-infantry purposes. The awesome
    damage from the Ultra AC/20 can cleave through the Centre Torso Armor to damage the
    internals of some assault 'Mechs with a lucky shot when fired at double-rate, or straight up
    blow off an Arm or Side Torso from some lighter or less well-armored 'Mechs - a feat few
    other Medium 'Mechs can match (with one other notable design being a variant of the
    Hunchback which also carries an Ultra AC/20).

    The production of the Urbanmech (Omnimech) has been steady from 3092 onwards, a surprising
    fact given the advanced technology used in the design. From 3114 onwards, Inner Sphere-wide
    technological improvements allowed for an increased rate of production of the 'Mech, which
    has since seen sales to all major Inner Sphere powers, particularly to the Capellan

    As well as the three aforementioned production configurations, several field configurations
    have emerged, with personalised one-off variants being purchased - at a 10% price increase
    above market value - by private buyers direct from the factory (some of these orders provide
    "salvaged" Clan weapons of mysterious origin to be fitted to the design for the client).
    In 3137, to commemorate 50 years of successful production and sale of the Urbanmech
    (Omnimech), three new production configurations were created, each utilising new
    technologies. However, the HPG blackout has caused sales of these 'Mechs to be limited to
    only the neighbouring worlds of the factories.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     135 Fusion                 4.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     8.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

Weapons and Ammo                                       Location          Critical     Tonnage   
3 Jump Jets                                               CT                3          1.50             
CASE                                                      RT                1          0.50             
Ultra AC/20 (Ammo 20)                                     RT                4          4.00             
Ultra AC/20                                               RA                10        15.00             
3 Small X-Pulse Lasers                                    LA                3          3.00