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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-2Dx
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2796
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,668,807 C-Bills
Battle Value:       1,008

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Autocannon/10
    2 Medium Lasers
    2 SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    During the First Succession War, the AFFS modified several of their Shadow Hawks to increase
    their close-in firepower at the expense of much of their armor to make them into more
    effective ambush platforms. Although it could be effective, they still lacked enough of a
    punch to take on larger enemies, even in ambush. Knowing this, a slightly modified version,
    the SHD-2Dx was trialed.

Capabilities:
    Using the Royal model Shadow Hawk as a basis, the autocannon and various missile launchers
    were stripped off, along with two heat sinks, freeing enough mass on the standard model
    SHD-2D Shadow Hawk to upgrade the design with a type 10 heavy autocannon, and a pair of 4
    packs of short range missiles. Knowing that the armor would not withstand much damage, the
    ammunition load is relatively light, with around 10 or so shots per weapon. This forces the
    pilots of these 'Mechs to strike their foes and retreat as quickly as possible.

Deployment:
    Although effective on the ambush, the loss of all of their long range firepower did not sit
    well with most pilots, so the design did not become widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      18             12       
    Center Torso (rear):                               6       
    R/L Torso:                         13              9       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              5       
    R/L Leg:                           13              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00