Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability  | Reviews   
Design Overview
Generate a file in     format  
                 BattleMech Technical Readout

Name/Model:         Grasshopper IIC
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Republic / 3105
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,975,007 C-Bills
Battle Value:       2,637

Structure:            Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 ER Large Lasers
    6 Improved Heavy Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Built in small numbers by Clan Sea Fox (on commission only) for use in private mercenary
    forces, the Grasshopper IIC uses Clan Technology to greatly improve the damage output of the
    original design while simultaneously increasing the chassis' maneuverability. The new and
    improved 'Mech really packs a punch - even for a 70 tonner - earning it a great deal of
    respect on the 32nd-century battlefields.

Capabilities:
    With an XL 350 engine allowing the Grasshopper IIC to reach 81 kph and its 5 jump jets
    providing a jump distance of 150m, the design is as agile as some medium 'Mechs - an
    intentional feature of the 'Mech which allows it to bring its close range weaponry to bear
    on a target. Mounting 6 Improved Heavy Medium Lasers and 22 Double Heat Sinks, the
    Grasshopper IIC can strip nearly four tons of armor off an enemy in one burst of fire - all
    while remaining heat neutral. While the 'Mech closes with its foes (or if it is unable to do
    so) 2 ER Large Lasers provide long-range punch. In a dire situation, performing an Alpha
    Strike will significantly overheat the chassis, but with no ammunition onboard the only risk
    is shutting down or losing speed - an acceptable exchange for a heavy Battlemech, with the
    Grasshopper IIC carrying 13.5 tons of standard armor, in return for dealing devastating
    damage to the enemy. All this is made possible through the use of an Endo Steel Skeleton.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         22 [44]                  12.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            H                 1          4.00             
ER Large Laser                                            CT                1          4.00             
Jump Jet                                                  CT                1          1.00             
2 Improved Heavy Medium Lasers                            RT                4          2.00             
2 Jump Jets                                               RT                2          2.00             
2 Improved Heavy Medium Lasers                            LT                4          2.00             
2 Jump Jets                                               LT                2          2.00             
Improved Heavy Medium Laser                               RA                2          1.00             
Improved Heavy Medium Laser                               LA                2          1.00