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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Whitworth WTH-1M
Designer:           CarcerKango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,868,227 C-Bills
Battle Value:       1,037

Structure:            Standard
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    3 Medium Lasers
    4 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    A more tonnage-efficient, faster, but slightly less armored version of the infamous
    Whitworth, used by the Free Worlds League.

Capabilities:
    Mounting four LRM-5's in place of the two LRM-10's of the original Whitworth, the WTH-1M
    uses the extra tonnage freed by doing so (as well as by stripping half a ton of armor from
    the chassis) to increase the size of the 'mech's engine to allow it greater mobility, making
    it less likely to be left behind by other 'Mechs in its weight class.  This upgrade also
    increases its pursuit capabilities when facing smaller, faster 'Mechs, and with the four
    separate LRM racks in place of the two of the original, it has a better chance to at least
    partially damage its enemies.  It can also utilize volley fire to save ammunition, capable
    of dropping only 25% of its maximum potential damage output if one LRM rack is reserved,
    rather than dropping by 50% if it were to do so with the original weaponry.

Deployment:
    While few entirely new Whitworths are built to these specifications, many more have been
    refit to WTH-1M standards in the field.  Several production centers offer official refit
    kits to facilitate this.  The WTH-1M often finds itself either providing long-range punch to
    light and medium scout formations, or giving fire support to heavier assets.  Some units
    even use it as a medium command 'Mech as well due to the adaptability granted by its
    increased speed, although this is relatively rare due to the stigma surrounding the chassis.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                           10             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 LRM 5s                                                  RT                2          4.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
2 LRM 5s                                                  LT                2          4.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00